defmodule ExMine.Tile do defstruct( color: %{ red: 0, green: 0, blue: 0, alpha: 1.0, }, mine: nil, flag: false, scale: 1.0, unveiled: false, update: -1, neighboring_mines: nil ) def new_tile(game, _x, _y) do %__MODULE__{ color: %{ red: :rand.uniform(128) + 128, green: :rand.uniform(128) + 128, blue: :rand.uniform(128) + 128, alpha: (:rand.uniform(20) + 75) / 100, }, mine: :rand.uniform() <= game.mine_density, scale: (:rand.uniform(20) + 70) / 100, } end end