Display error when game not found
This commit is contained in:
@@ -5,6 +5,7 @@ import { useParams } from 'next/navigation';
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import { socket } from '@/socket';
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import { socket } from '@/socket';
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import Card from '@/components/Card';
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import Card from '@/components/Card';
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import NotFound from '@/components/NotFound';
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import CopyButton from '@/components/CopyButton';
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import CopyButton from '@/components/CopyButton';
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import { cardMap, layout } from '@/constants/tarokka';
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import { cardMap, layout } from '@/constants/tarokka';
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@@ -14,6 +15,7 @@ export default function GamePage() {
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const { gameID: gameIDParam } = useParams();
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const { gameID: gameIDParam } = useParams();
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const [gameID, setGameID] = useState('');
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const [gameID, setGameID] = useState('');
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const [noGame, setNoGame] = useState(false);
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const [{ dmID, spectatorID, cards }, setGameData] = useState<GameUpdate>({
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const [{ dmID, spectatorID, cards }, setGameData] = useState<GameUpdate>({
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dmID: '',
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dmID: '',
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spectatorID: '',
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spectatorID: '',
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@@ -39,14 +41,20 @@ export default function GamePage() {
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console.log('>>>', data);
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console.log('>>>', data);
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setGameData(data);
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setGameData(data);
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});
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});
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socket.on('join-error', (error) => {
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console.error('Error:', error);
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setNoGame(true);
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});
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socket.on('flip-error', (error) => {
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console.error('Error:', error);
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});
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}
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}
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return gameID
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return () => {
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? () => {
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socket.removeAllListeners();
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socket.off('init');
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};
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socket.off('card-flipped');
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}
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: undefined;
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}, [gameID]);
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}, [gameID]);
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const flipCard = (cardIndex: number) => {
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const flipCard = (cardIndex: number) => {
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@@ -63,7 +71,9 @@ export default function GamePage() {
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// high deck cards: bottom and center
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// high deck cards: bottom and center
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const arrangeCards = (_cell: any, index: number) => cards[cardMap[index]];
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const arrangeCards = (_cell: any, index: number) => cards[cardMap[index]];
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return cards ? (
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return noGame ? (
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<NotFound />
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) : cards ? (
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<main className="min-h-screen flex flex-col items-center justify-center gap-4 bg-[url('/img/table3.png')] bg-cover bg-center">
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<main className="min-h-screen flex flex-col items-center justify-center gap-4 bg-[url('/img/table3.png')] bg-cover bg-center">
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<div className="absolute top-4 left-4 flex flex-col gap-2">
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<div className="absolute top-4 left-4 flex flex-col gap-2">
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{dmID && <CopyButton title="DM link" copy={`${location.origin}/${dmID}`} />}
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{dmID && <CopyButton title="DM link" copy={`${location.origin}/${dmID}`} />}
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@@ -1,6 +1,7 @@
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'use client';
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'use client';
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import { useRouter } from 'next/navigation';
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import { socket } from '@/socket';
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import { socket } from '@/socket';
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import { useRouter } from 'next/navigation';
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import { GameUpdate } from '@/types';
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import { GameUpdate } from '@/types';
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export default function Home() {
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export default function Home() {
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10
components/NotFound.tsx
Normal file
10
components/NotFound.tsx
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@@ -0,0 +1,10 @@
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export default function Custom404() {
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return (
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<main className="min-h-screen flex flex-col items-center justify-center text-center p-8 bg-[url('/img/table3.png')] bg-cover bg-center">
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<h1 className="text-4xl font-bold text-gray-400 mb-4">404 - Game Not Found</h1>
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<p className="text-lg text-gray-400">
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The game you're looking for doesn't exist or has expired.
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</p>
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</main>
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);
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}
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@@ -50,7 +50,7 @@ export default class GameStore {
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}
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}
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joinGame(gameID: string, playerID: string): GameUpdate {
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joinGame(gameID: string, playerID: string): GameUpdate {
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const game = this.getGame(gameID) || this.createGame();
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const game = this.getGame(gameID);
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game.players.add(playerID);
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game.players.add(playerID);
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game.lastUpdated = Date.now();
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game.lastUpdated = Date.now();
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34
server.ts
34
server.ts
@@ -31,20 +31,40 @@ app.prepare().then(() => {
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});
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});
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socket.on('join', (gameID) => {
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socket.on('join', (gameID) => {
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socket.join(gameID);
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try {
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const gameUpdate = gameStore.joinGame(gameID, socket.id);
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const gameUpdate = gameStore.joinGame(gameID, socket.id);
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console.log(`Socket ${socket.id} joined game ${gameID}`);
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console.log(`Socket ${socket.id} joined game ${gameID}`);
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socket.emit('init', gameUpdate);
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socket.join(gameID);
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if (gameID === gameUpdate.spectatorID) {
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const { spectatorID, cards } = gameUpdate;
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socket.emit('init', { spectatorID, cards });
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} else {
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socket.emit('init', gameUpdate);
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}
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} catch (e) {
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const error = e instanceof Error ? e.message : e;
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console.error('Error', error);
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socket.emit('join-error', error);
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}
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});
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});
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socket.on('flip-card', ({ gameID, cardIndex }: ClientUpdate) => {
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socket.on('flip-card', ({ gameID, cardIndex }: ClientUpdate) => {
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console.log('Card flipped:', { gameID, cardIndex });
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try {
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console.log('Card flipped:', { gameID, cardIndex });
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const gameUpdate = gameStore.flipCard(gameID, cardIndex);
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const gameUpdate = gameStore.flipCard(gameID, cardIndex);
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io.to(gameID).emit('card-flipped', gameUpdate);
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io.to(gameID).emit('card-flipped', gameUpdate);
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} catch (e) {
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const error = e instanceof Error ? e.message : e;
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console.error('Error', error);
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socket.emit('flip-error', error);
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}
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});
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});
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socket.on('disconnect', () => {
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socket.on('disconnect', () => {
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