teletilting
This commit is contained in:
@@ -1,6 +1,6 @@
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'use client';
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import { createContext, useContext, useState, ReactNode } from 'react';
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import { createContext, useContext, useEffect, useState, ReactNode } from 'react';
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import useSocket from '@/hooks/useSocket';
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import type { GameUpdate, Tilt } from '@/types';
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@@ -17,12 +17,13 @@ const gameStart: GameUpdate = {
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notes: false,
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cardStyle: 'color',
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},
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tilts: Array.from({ length: 5 }, () => []),
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};
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export interface AppContext {
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gameData: GameUpdate;
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noGame: boolean;
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tilts: Tilt[];
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tilt: Tilt[];
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selectCardIndex: number;
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flipCard: (cardIndex: number) => void;
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handleSettings: (gameData: GameUpdate) => void;
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@@ -30,7 +31,7 @@ export interface AppContext {
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select: (cardID: string) => void;
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setGameID: (gameID: string) => void;
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setSelectCardIndex: (cardIndex: number) => void;
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setTilts: (tilts: Tilt[]) => void;
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setTilt: (tilt: Tilt[]) => void;
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}
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export function AppProvider({ children }: { children: ReactNode }) {
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@@ -38,14 +39,22 @@ export function AppProvider({ children }: { children: ReactNode }) {
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const [gameID, setGameID] = useState('');
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const [noGame, setNoGame] = useState(false);
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const [selectCardIndex, setSelectCardIndex] = useState(-1);
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const [tilts, setTilts] = useState<Tilt[]>([]);
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const [tilt, setTilt] = useState<Tilt[]>([]);
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const { flipCard, redraw, select, handleSettings } = useSocket({
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const { flipCard, redraw, select, handleSettings, emitTilt } = useSocket({
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gameID,
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setGameData,
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setNoGame,
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});
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useEffect(() => {
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const cardIndex = tilt.findIndex((tilt) => !!tilt);
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if (tilt[cardIndex]) {
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emitTilt(cardIndex, tilt[cardIndex]);
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}
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}, [tilt]);
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const handleSelect = (cardID: string) => {
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setSelectCardIndex(-1);
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@@ -55,7 +64,7 @@ export function AppProvider({ children }: { children: ReactNode }) {
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const appInterface = {
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gameData,
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noGame,
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tilts,
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tilt,
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selectCardIndex,
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flipCard,
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handleSettings,
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@@ -63,7 +72,7 @@ export function AppProvider({ children }: { children: ReactNode }) {
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select: handleSelect,
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setGameID,
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setSelectCardIndex,
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setTilts,
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setTilt,
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};
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return <AppContext.Provider value={appInterface}>{children}</AppContext.Provider>;
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@@ -55,7 +55,7 @@ export default function Card({ card, cardIndex }: CardProps) {
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<ToolTip content={tooltip || getTooltip()}>
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<TiltCard
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className={`h-[21vh] w-[15vh] relative perspective transition-transform duration-200 z-0 hover:z-10 hover:scale-150 ${isDM ? 'cursor-pointer' : ''} `}
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cardID={position.id}
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cardIndex={cardIndex}
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>
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<div
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className={`absolute inset-0 transition-transform duration-500 transform-style-preserve-3d ${flipped ? 'rotate-y-180' : ''}`}
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@@ -1,39 +1,51 @@
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import { useEffect, useRef } from 'react';
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import { useAppContext } from '@/app/AppContext';
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import type { Tilt } from '@/types';
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export default function TiltCard({
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children,
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cardID,
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cardIndex,
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className = '',
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}: {
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children: React.ReactNode;
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cardID: string;
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cardIndex: number;
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className?: string;
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}) {
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const cardRef = useRef<HTMLDivElement>(null);
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const { tilts, setTilts } = useAppContext();
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const card = cardRef.current;
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const { gameData, setTilt } = useAppContext();
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useEffect(() => {
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const card = cardRef.current;
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if (!card) return;
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const tilt = tilts.find((tilt) => tilt.cardID === cardID);
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const tilt = gameData.tilts[cardIndex];
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if (!tilt) {
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card.style.transform = `rotateX(0deg) rotateY(0deg)`;
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return;
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}
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const { rotateX, rotateY } = tilt;
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const tilted = tilt.filter(({ rotateX, rotateY }) => rotateX || rotateY);
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const { totalX, totalY } = tilted.reduce(
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({ totalX, totalY }, { rotateX, rotateY }) => ({
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totalX: totalX + rotateX,
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totalY: totalY + rotateY,
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}),
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{ totalX: 0, totalY: 0 },
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);
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const rotateX = totalX / tilted.length;
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const rotateY = totalY / tilted.length;
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if (rotateX || rotateY) {
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card.style.transform = `rotateX(${rotateX}deg) rotateY(${rotateY}deg)`;
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} else {
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card.style.transform = `rotateX(0deg) rotateY(0deg)`;
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}
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}, [tilts]);
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}, [gameData]);
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const handleMouseMove = (e: React.MouseEvent) => {
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const card = cardRef.current;
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if (!card) return;
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const rect = card.getBoundingClientRect();
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@@ -45,13 +57,14 @@ export default function TiltCard({
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const rotateX = ((y - centerY) / centerY) * -20;
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const rotateY = ((x - centerX) / centerX) * 20;
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setTilts([...tilts.filter((tilt) => tilt.cardID !== cardID), { cardID, rotateX, rotateY }]);
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const newTilt: Tilt[] = [];
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newTilt[cardIndex] = { rotateX, rotateY };
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setTilt(newTilt);
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};
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const handleMouseLeave = () => {
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if (!card) return;
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setTilts(tilts.filter((tilt) => tilt.cardID !== cardID));
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setTilt([]);
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};
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return (
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@@ -1,7 +1,8 @@
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import { useEffect } from 'react';
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import { socket } from '@/socket';
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import throttle from '@/tools/throttle';
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import type { GameUpdate } from '@/types';
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import type { GameUpdate, Tilt } from '@/types';
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interface UseSocketProps {
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gameID: string;
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@@ -44,6 +45,13 @@ export default function useSocket({ gameID, setGameData, setNoGame }: UseSocketP
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});
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};
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const handleSettings = (gameData: GameUpdate) => {
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socket.emit('settings', {
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gameID,
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gameData,
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});
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};
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const redraw = (cardIndex: number) => {
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socket.emit('redraw', {
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gameID,
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@@ -59,17 +67,18 @@ export default function useSocket({ gameID, setGameData, setNoGame }: UseSocketP
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});
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};
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const handleSettings = (gameData: GameUpdate) => {
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socket.emit('settings', {
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gameID,
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gameData,
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const emitTilt = throttle((cardIndex: number, tilt: Tilt) => {
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socket.emit('tilt', {
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cardIndex,
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tilt,
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});
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};
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}, 33.3);
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return {
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flipCard,
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handleSettings,
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redraw,
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select,
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handleSettings,
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emitTilt,
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};
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}
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@@ -2,7 +2,7 @@ import Deck from '@/lib/TarokkaDeck';
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import generateID from '@/tools/simpleID';
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import parseMilliseconds from '@/tools/parseMilliseconds';
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import { HOUR, DAY } from '@/constants/time';
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import { GameState, GameUpdate, Settings } from '@/types';
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import { GameState, GameUpdate, Settings, Tilt } from '@/types';
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const deck = new Deck();
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@@ -91,6 +91,7 @@ export default class GameStore {
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notes: true,
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cardStyle: 'color',
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},
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tilts: Array.from({ length: 5 }, () => []),
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};
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this.totalCreated++;
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@@ -157,6 +158,21 @@ export default class GameStore {
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return this.gameUpdate(game);
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}
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tilt(playerID: string, cardIndex: number, { rotateX, rotateY }: Tilt) {
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const game = this.getGameByPlayerID(playerID);
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const cardTilts = game.tilts[cardIndex];
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if (!cardTilts) throw new Error(`Card tilts ${cardIndex} not found`);
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game.tilts[cardIndex] = [
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...cardTilts.filter((tilt) => tilt.playerID !== playerID),
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{ playerID, rotateX, rotateY },
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];
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game.lastUpdated = Date.now();
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return this.gameUpdate(game);
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}
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updateSettings(gameID: string, settings: Settings) {
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const game = this.getGame(gameID);
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@@ -173,10 +189,18 @@ export default class GameStore {
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return game;
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}
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gameUpdate(game: GameState): GameUpdate {
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const { dmID, spectatorID, cards, settings } = game;
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getGameByPlayerID(playerID: string): GameState {
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const game = this.players.get(playerID);
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return { dmID, spectatorID, cards, settings };
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if (!game) throw new Error(`Player ${playerID} not found`);
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return game;
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}
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gameUpdate(game: GameState): GameUpdate {
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const { dmID, spectatorID, cards, settings, tilts } = game;
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return { dmID, spectatorID, cards, settings, tilts };
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}
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playerExit(playerID: string): GameState | null {
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@@ -185,9 +209,7 @@ export default class GameStore {
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return null;
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} else {
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const game = this.players.get(playerID);
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if (!game) throw new Error(`Player ${playerID} not found`);
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const game = this.getGameByPlayerID(playerID);
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this.players.delete(playerID);
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return this.leaveGame(game, playerID);
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@@ -119,10 +119,10 @@ app.prepare().then(() => {
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}
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});
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socket.on('tilt', ({ gameID, tilt }: { gameID: string; tilt: Tilt }) => {
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socket.on('tilt', ({ cardIndex, tilt }: { cardIndex: number; tilt: Tilt }) => {
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try {
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const gameState = gameStore.getGame(gameID);
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broadcast('tilt', gameState);
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const gameState = gameStore.tilt(socket.id, cardIndex, tilt);
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broadcast('game-update', gameState);
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} catch (e) {
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const error = e instanceof Error ? e.message : e;
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console.error(Date.now(), 'Error[tilt]', error);
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@@ -82,6 +82,7 @@ export interface GameState {
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cards: TarokkaGameCard[];
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lastUpdated: number;
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settings: Settings;
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tilts: Tilt[][];
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}
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export interface GameUpdate {
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@@ -89,6 +90,7 @@ export interface GameUpdate {
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spectatorID: string;
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cards: TarokkaGameCard[];
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settings: Settings;
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tilts: Tilt[][];
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}
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export interface ClientUpdate {
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@@ -105,7 +107,7 @@ export interface Layout {
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}
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export interface Tilt {
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cardID: string;
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playerID?: string;
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rotateX: number;
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rotateY: number;
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}
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