typescript on both client and server with communication via socket.io

This commit is contained in:
Gavin McDonald
2025-04-09 11:28:35 -04:00
parent 9f2773f45d
commit 3c4b8cf56e
73 changed files with 1233 additions and 41 deletions

70
lib/GameStore.ts Normal file
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import Cards from './Cards'
import { GameState } from '../types'
const deck = new Cards();
export default class GameStore {
private games: Map<string, GameState>;
constructor() {
this.games = new Map();
}
createGame(id: string): GameState {
if (this.games.has(id)) throw new Error(`Game ${id} already exists`);
const newGame: GameState = {
id,
players: new Set(),
cards: deck.select(5).map(card => ({ ...card, flipped: false })),
lastUpdated: Date.now(),
};
this.games.set(id, newGame);
return newGame;
}
joinGame(gameID: string, playerID: string): GameState {
const game = this.games.get(gameID) || this.createGame(gameID);
game.players.add(playerID);
game.lastUpdated = Date.now();
return game;
}
leaveGame(gameID: string, playerID: string): GameState {
const game = this.getGame(gameID);
game.players.delete(playerID);
game.lastUpdated = Date.now();
return game;
}
flipCard(gameID: string, cardID: string): GameState {
const game = this.getGame(gameID);
const card = game.cards.find(c => c.id === cardID);
if (!card) throw new Error(`Card ${cardID} not found`);
card.flipped = !card.flipped;
game.lastUpdated = Date.now();
return game;
}
getGame(gameID: string): GameState {
const game = this.games.get(gameID);
if (!game) throw new Error(`Game ${gameID} not found`);
return game;
}
deleteGame(gameID: string): void {
this.games.delete(gameID);
}
}