proper card layout
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@@ -8,6 +8,19 @@ import Card from '@/components/Card';
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import type { GameUpdate, ClientUpdate, StandardGameCard, TarokkaGameCard } from '@/types';
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// map our five cards to their appropriate
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// locations in a 3x3 grid
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// █1█
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// 042
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// █3█
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const cardMap = {
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3: 0,
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1: 1,
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5: 2,
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7: 3,
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4: 4,
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};
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export default function GamePage() {
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const { gameID: gameIDParam } = useParams();
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@@ -52,20 +65,21 @@ export default function GamePage() {
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socket.emit('flip-card', flip);
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};
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// map our five Tarokka cards to their proper locations in a 3x3 grid
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// common deck cards: left, top, and right
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// high deck cards: bottom and center
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const arrangeCards = (_cell: any, index: number) => cards[cardMap[index]];
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return cards.length ? (
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<main className="min-h-screen flex flex-col items-center justify-center gap-4 bg-[url('/img/table3.png')] bg-cover bg-center">
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<div className="grid grid-cols-3 grid-rows-3 gap-8 w-fit mx-auto">
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{Array.from({ length: 9 }).map((_, i) => {
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const cardIndex = [1, 3, 4, 5, 7].indexOf(i);
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return (
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<div key={i} className="aspect-[2/3]}">
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{cardIndex !== -1 && (
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<Card card={cards[cardIndex]} flipAction={() => flipCard(cardIndex)} />
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)}
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{Array.from({ length: 9 })
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.map(arrangeCards)
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.map((card, index) => (
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<div key={index} className="aspect-[2/3]}">
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{card && <Card card={card} flipAction={() => flipCard(cardMap[index])} />}
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</div>
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);
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})}
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))}
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</div>
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</main>
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) : null;
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@@ -17,7 +17,7 @@ export default class GameStore {
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const newGame: GameState = {
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id,
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players: new Set(),
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cards: deck.select(5).map((card) => ({ ...card, flipped: false })),
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cards: deck.getHand(),
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lastUpdated: Date.now(),
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};
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@@ -1,18 +1,22 @@
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import getRandomItems from '../tools/getRandomItems';
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import cards from '../constants/tarokkaCards';
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import type { TarokkaCard } from '../types';
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import type { TarokkaCard, TarokkaGameCard } from '../types';
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export default class TarokkaDeck {
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private deck: TarokkaCard[] = [];
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private highDeck: TarokkaCard[] = [];
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private commonDeck: TarokkaCard[] = [];
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private backs: TarokkaCard[] = [];
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constructor() {
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this.deck = cards.filter((card) => !card.back);
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this.highDeck = cards.filter((card) => !card.back && card.suit === 'High Deck');
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this.commonDeck = cards.filter((card) => !card.back && card.suit !== 'High Deck');
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this.backs = cards.filter((card) => card.back);
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}
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select(count: number): TarokkaCard[] {
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return getRandomItems(this.deck, count);
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getHand(): TarokkaGameCard[] {
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return [...getRandomItems(this.commonDeck, 3), ...getRandomItems(this.highDeck, 2)].map(
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(card) => ({ ...card, flipped: false }),
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);
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}
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getBack(): TarokkaCard {
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@@ -30,13 +30,13 @@ export interface TarokkaGameCard extends TarokkaCard {
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export interface GameState {
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id: string;
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players: Set<string>;
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cards: StandardGameCard[] | TarokkaGameCard[];
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cards: TarokkaGameCard[];
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lastUpdated: number;
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}
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export interface GameUpdate {
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id: string;
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cards: StandardGameCard[] | TarokkaGameCard[];
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cards: TarokkaGameCard[];
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}
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export interface ClientUpdate {
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