prettier
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103
lib/GameStore.ts
103
lib/GameStore.ts
@@ -1,75 +1,80 @@
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import Deck from './TarokkaDeck'
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import Deck from './TarokkaDeck';
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import { GameState, GameUpdate, TarokkaGameCard } from '../types'
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import { GameState, GameUpdate, TarokkaGameCard } from '../types';
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const deck = new Deck();
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export default class GameStore {
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private games: Map<string, GameState>;
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private games: Map<string, GameState>;
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constructor() {
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this.games = new Map();
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}
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constructor() {
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this.games = new Map();
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}
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createGame(id: string): GameState {
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if (this.games.has(id)) throw new Error(`Game ${id} already exists`);
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createGame(id: string): GameState {
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if (this.games.has(id)) throw new Error(`Game ${id} already exists`);
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const newGame: GameState = {
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id,
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players: new Set(),
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cards: deck.select(5).map(card => ({ ...card, flipped: false })),
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lastUpdated: Date.now(),
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};
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const newGame: GameState = {
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id,
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players: new Set(),
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cards: deck.select(5).map((card) => ({ ...card, flipped: false })),
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lastUpdated: Date.now(),
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};
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this.games.set(id, newGame);
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this.games.set(id, newGame);
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return newGame;
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}
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return newGame;
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}
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joinGame(gameID: string, playerID: string): GameUpdate {
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const game = this.games.get(gameID) || this.createGame(gameID);
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joinGame(gameID: string, playerID: string): GameUpdate {
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const game = this.games.get(gameID) || this.createGame(gameID);
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game.players.add(playerID);
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game.lastUpdated = Date.now();
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game.players.add(playerID);
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game.lastUpdated = Date.now();
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return this.gameUpdate(game);
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}
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return this.gameUpdate(game);
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}
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leaveGame(gameID: string, playerID: string): GameState {
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const game = this.getGame(gameID);
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leaveGame(gameID: string, playerID: string): GameState {
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const game = this.getGame(gameID);
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game.players.delete(playerID);
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game.lastUpdated = Date.now();
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game.players.delete(playerID);
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game.lastUpdated = Date.now();
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return game;
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}
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return game;
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}
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flipCard(gameID: string, cardIndex: number): GameUpdate {
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const game = this.getGame(gameID);
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const card = game.cards[cardIndex];
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flipCard(gameID: string, cardIndex: number): GameUpdate {
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const game = this.getGame(gameID);
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const card = game.cards[cardIndex];
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if (!card) throw new Error(`Card ${cardIndex} not found`);
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if (!card) throw new Error(`Card ${cardIndex} not found`);
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card.flipped = !card.flipped;
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game.lastUpdated = Date.now();
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card.flipped = !card.flipped;
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game.lastUpdated = Date.now();
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return this.gameUpdate(game);
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}
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return this.gameUpdate(game);
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}
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getGame(gameID: string): GameState {
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const game = this.games.get(gameID);
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getGame(gameID: string): GameState {
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const game = this.games.get(gameID);
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if (!game) throw new Error(`Game ${gameID} not found`);
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if (!game) throw new Error(`Game ${gameID} not found`);
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return game;
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}
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return game;
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}
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gameUpdate(game: GameState): GameUpdate {
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const { id, cards } = game;
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return { id, cards: (cards as TarokkaGameCard[]).map((card: TarokkaGameCard) => card.flipped ? card : { ...deck.getBack(), flipped: false }) };
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}
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gameUpdate(game: GameState): GameUpdate {
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const { id, cards } = game;
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return {
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id,
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cards: (cards as TarokkaGameCard[]).map((card: TarokkaGameCard) =>
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card.flipped ? card : { ...deck.getBack(), flipped: false },
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),
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};
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}
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deleteGame(gameID: string): void {
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this.games.delete(gameID);
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}
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deleteGame(gameID: string): void {
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this.games.delete(gameID);
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}
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}
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