This commit is contained in:
Gavin McDonald
2025-04-12 15:17:02 -04:00
parent 1734eec436
commit 6508d40b2d
19 changed files with 1415 additions and 1344 deletions

View File

@@ -1,75 +1,80 @@
import Deck from './TarokkaDeck'
import Deck from './TarokkaDeck';
import { GameState, GameUpdate, TarokkaGameCard } from '../types'
import { GameState, GameUpdate, TarokkaGameCard } from '../types';
const deck = new Deck();
export default class GameStore {
private games: Map<string, GameState>;
private games: Map<string, GameState>;
constructor() {
this.games = new Map();
}
constructor() {
this.games = new Map();
}
createGame(id: string): GameState {
if (this.games.has(id)) throw new Error(`Game ${id} already exists`);
createGame(id: string): GameState {
if (this.games.has(id)) throw new Error(`Game ${id} already exists`);
const newGame: GameState = {
id,
players: new Set(),
cards: deck.select(5).map(card => ({ ...card, flipped: false })),
lastUpdated: Date.now(),
};
const newGame: GameState = {
id,
players: new Set(),
cards: deck.select(5).map((card) => ({ ...card, flipped: false })),
lastUpdated: Date.now(),
};
this.games.set(id, newGame);
this.games.set(id, newGame);
return newGame;
}
return newGame;
}
joinGame(gameID: string, playerID: string): GameUpdate {
const game = this.games.get(gameID) || this.createGame(gameID);
joinGame(gameID: string, playerID: string): GameUpdate {
const game = this.games.get(gameID) || this.createGame(gameID);
game.players.add(playerID);
game.lastUpdated = Date.now();
game.players.add(playerID);
game.lastUpdated = Date.now();
return this.gameUpdate(game);
}
return this.gameUpdate(game);
}
leaveGame(gameID: string, playerID: string): GameState {
const game = this.getGame(gameID);
leaveGame(gameID: string, playerID: string): GameState {
const game = this.getGame(gameID);
game.players.delete(playerID);
game.lastUpdated = Date.now();
game.players.delete(playerID);
game.lastUpdated = Date.now();
return game;
}
return game;
}
flipCard(gameID: string, cardIndex: number): GameUpdate {
const game = this.getGame(gameID);
const card = game.cards[cardIndex];
flipCard(gameID: string, cardIndex: number): GameUpdate {
const game = this.getGame(gameID);
const card = game.cards[cardIndex];
if (!card) throw new Error(`Card ${cardIndex} not found`);
if (!card) throw new Error(`Card ${cardIndex} not found`);
card.flipped = !card.flipped;
game.lastUpdated = Date.now();
card.flipped = !card.flipped;
game.lastUpdated = Date.now();
return this.gameUpdate(game);
}
return this.gameUpdate(game);
}
getGame(gameID: string): GameState {
const game = this.games.get(gameID);
getGame(gameID: string): GameState {
const game = this.games.get(gameID);
if (!game) throw new Error(`Game ${gameID} not found`);
if (!game) throw new Error(`Game ${gameID} not found`);
return game;
}
return game;
}
gameUpdate(game: GameState): GameUpdate {
const { id, cards } = game;
return { id, cards: (cards as TarokkaGameCard[]).map((card: TarokkaGameCard) => card.flipped ? card : { ...deck.getBack(), flipped: false }) };
}
gameUpdate(game: GameState): GameUpdate {
const { id, cards } = game;
return {
id,
cards: (cards as TarokkaGameCard[]).map((card: TarokkaGameCard) =>
card.flipped ? card : { ...deck.getBack(), flipped: false },
),
};
}
deleteGame(gameID: string): void {
this.games.delete(gameID);
}
deleteGame(gameID: string): void {
this.games.delete(gameID);
}
}