setting to disable tilt

This commit is contained in:
Gavin McDonald
2025-07-01 09:21:41 -04:00
parent 1dbe6b7ec0
commit 6b3ab9a54e
6 changed files with 164 additions and 107 deletions

View File

@@ -1,41 +1,34 @@
'use client';
import { createContext, useContext, useEffect, useState, ReactNode } from 'react';
import { createContext, useContext, useEffect, useState } from 'react';
import useSocket from '@/hooks/useSocket';
import type { GameUpdate, Tilt } from '@/types';
import { GAME_START, LOCAL_DEFAULTS } from '@/constants';
import type { Dispatch, ReactNode, SetStateAction } from 'react';
import type { GameUpdate, LocalSettings, Settings, Tilt } from '@/types';
const AppContext = createContext<AppContext | undefined>(undefined);
const gameStart: GameUpdate = {
dmID: '',
spectatorID: '',
cards: [],
settings: {
positionBack: false,
positionFront: false,
prophecy: false,
notes: false,
cardStyle: 'color',
},
tilts: Array.from({ length: 5 }, () => []),
};
export interface AppContext {
gameData: GameUpdate;
isDM: boolean;
noGame: boolean;
tilt: Tilt[];
selectCardIndex: number;
settings: Settings;
tilt: Tilt[];
emitFlip: (cardIndex: number) => void;
emitSettings: (gameData: GameUpdate) => void;
emitRedraw: (cardIndex: number) => void;
emitSelect: (cardID: string) => void;
setGameID: (gameID: string) => void;
setLocalSettings: Dispatch<SetStateAction<LocalSettings>>;
setSelectCardIndex: (cardIndex: number) => void;
setTilt: (tilt: Tilt[]) => void;
}
export function AppProvider({ children }: { children: ReactNode }) {
const [gameData, setGameData] = useState<GameUpdate>(gameStart);
const [gameData, setGameData] = useState<GameUpdate>({ ...GAME_START });
const [localSettings, setLocalSettings] = useState<LocalSettings>(() => ({ ...LOCAL_DEFAULTS }));
const [gameID, setGameID] = useState('');
const [noGame, setNoGame] = useState(false);
const [selectCardIndex, setSelectCardIndex] = useState(-1);
@@ -61,16 +54,22 @@ export function AppProvider({ children }: { children: ReactNode }) {
emitSelect(selectCardIndex, cardID);
};
const { dmID } = gameData;
const isDM = !!dmID;
const appInterface = {
gameData,
isDM,
noGame,
tilt,
selectCardIndex,
settings: { ...gameData.settings, ...localSettings },
tilt,
emitFlip,
emitSettings,
emitRedraw,
emitSelect: handleSelect,
setGameID,
setLocalSettings,
setSelectCardIndex,
setTilt,
};