simplify things a bit
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@@ -34,10 +34,10 @@ export default class GameStore {
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private totalExpired: number;
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private totalUnused: number;
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private startUps: Set<string>;
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private dms: Map<string, GameState>;
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private spectators: Map<string, GameState>;
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private players: Map<string, string>;
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private startUps: Set<string>; // homepage socket IDs
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private dms: Map<string, GameState>; // DM socket ID -> game
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private spectators: Map<string, GameState>; // spectator socket ID -> game
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private players: Map<string, GameState>; // socket ID -> game
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constructor() {
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this.startTime = Date.now();
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@@ -106,14 +106,12 @@ export default class GameStore {
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game.players.add(playerID);
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game.lastUpdated = Date.now();
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this.players.set(playerID, gameID);
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this.players.set(playerID, game);
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return this.gameUpdate(game);
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}
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leaveGame(gameID: string, playerID: string): GameState {
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const game = this.getGame(gameID);
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leaveGame(game: GameState, playerID: string): GameState {
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game.players.delete(playerID);
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game.lastUpdated = Date.now();
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@@ -160,12 +158,12 @@ export default class GameStore {
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return null;
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} else {
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const gameID = this.players.get(playerID);
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const game = this.players.get(playerID);
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if (!gameID) throw new Error(`Player ${playerID} not found`);
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if (!game) throw new Error(`Player ${playerID} not found`);
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this.players.delete(playerID);
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return this.leaveGame(gameID, playerID);
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return this.leaveGame(game, playerID);
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}
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}
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@@ -208,7 +206,11 @@ export default class GameStore {
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this.totalExpired += expired.length;
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this.totalUnused += unused.length;
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expired.forEach((game) => this.deleteGame(game));
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expired.forEach((game) => {
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game.players.forEach((playerID) => this.players.delete(playerID));
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this.deleteGame(game);
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});
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unused.forEach((game) => this.deleteGame(game));
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}
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