daily wrapup
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@@ -10,14 +10,29 @@ const MINUTE = 60 * SECOND;
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const HOUR = 60 * MINUTE;
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const HOUR = 60 * MINUTE;
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const DAY = 24 * HOUR;
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const DAY = 24 * HOUR;
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const tilMidnight = () => {
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const now = new Date();
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const midnight = new Date(now);
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midnight.setHours(24, 0, 0, 0);
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return midnight.getTime() - now.getTime();
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};
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export default class GameStore {
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export default class GameStore {
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private startTime: number;
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private startTime: number;
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private totalCreated: number;
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private totalExpired: number;
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private totalUnused: number;
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private dms: Map<string, GameState>;
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private dms: Map<string, GameState>;
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private spectators: Map<string, GameState>;
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private spectators: Map<string, GameState>;
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private players: Map<string, string>;
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private players: Map<string, string>;
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constructor() {
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constructor() {
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this.startTime = Date.now();
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this.startTime = Date.now();
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this.totalCreated = 0;
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this.totalExpired = 0;
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this.totalUnused = 0;
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this.dms = new Map();
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this.dms = new Map();
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this.spectators = new Map();
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this.spectators = new Map();
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@@ -25,6 +40,8 @@ export default class GameStore {
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setInterval(() => this.log(), 15 * MINUTE);
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setInterval(() => this.log(), 15 * MINUTE);
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setInterval(() => this.cleanUp(), HOUR);
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setInterval(() => this.cleanUp(), HOUR);
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setTimeout(() => this.wrapUp(), tilMidnight());
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}
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}
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createGameIDs() {
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createGameIDs() {
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@@ -64,6 +81,7 @@ export default class GameStore {
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},
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},
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};
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};
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this.totalCreated++;
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this.dms.set(dmID, newGame);
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this.dms.set(dmID, newGame);
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this.spectators.set(spectatorID, newGame);
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this.spectators.set(spectatorID, newGame);
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@@ -151,6 +169,33 @@ export default class GameStore {
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console.log('-'.repeat(uptimeLog.length));
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console.log('-'.repeat(uptimeLog.length));
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}
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}
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wrapUp() {
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const now = Date.now();
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const uptime = now - this.startTime;
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const { days, hours, minutes, seconds } = parseMilliseconds(uptime);
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const dayLog = days ? ` ${days} ${days > 1 ? 'days' : 'day'}` : '';
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const hourLog = hours ? ` ${hours} ${hours > 1 ? 'hours' : 'hour'}` : '';
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const minuteLog = minutes ? ` ${minutes} ${minutes > 1 ? 'minutes' : 'minute'}` : '';
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const uptimeLog = `Up${dayLog}${hourLog}${minuteLog} ${seconds} seconds`;
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console.log('='.repeat(uptimeLog.length));
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console.log(uptimeLog);
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console.log('Now:', Date.now());
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console.log(`Created: ${this.totalCreated}`);
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console.log(`Expired: ${this.totalExpired}`);
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console.log(`Unused: ${this.totalUnused}`);
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console.log('='.repeat(uptimeLog.length));
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this.totalCreated = 0;
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this.totalExpired = 0;
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this.totalUnused = 0;
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setTimeout(() => this.wrapUp(), tilMidnight());
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}
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cleanUp() {
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cleanUp() {
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const now = Date.now();
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const now = Date.now();
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@@ -159,6 +204,9 @@ export default class GameStore {
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({ lastUpdated, players }) => players.size === 0 && lastUpdated < now - HOUR,
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({ lastUpdated, players }) => players.size === 0 && lastUpdated < now - HOUR,
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);
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);
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this.totalExpired += expired.length;
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this.totalUnused += unused.length;
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expired.forEach(this.deleteGame);
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expired.forEach(this.deleteGame);
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unused.forEach(this.deleteGame);
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unused.forEach(this.deleteGame);
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}
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}
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