simplify tilt calculations

This commit is contained in:
Gavin McDonald
2025-07-04 13:59:57 -04:00
parent d3eb6f1b46
commit c6e316a1f8
8 changed files with 91 additions and 84 deletions

View File

@@ -1,5 +1,6 @@
import { useEffect, useRef, useState } from 'react';
import { useAppContext } from '@/app/AppContext';
import { validTilt } from '@/tools';
const tiltSheen = (sheen: HTMLDivElement, x: number, y: number) => {
const rect = sheen.getBoundingClientRect();
@@ -20,48 +21,21 @@ const tiltSheen = (sheen: HTMLDivElement, x: number, y: number) => {
export default function Sheen({ cardIndex, className }: { cardIndex: number; className?: string }) {
const sheenRef = useRef<HTMLDivElement>(null);
const [untilt, setUntilt] = useState(false);
const {
gameData,
settings: { tilt, remoteTilt },
tilt: localTilts,
} = useAppContext();
const { tilts } = useAppContext();
useEffect(() => {
const sheen = sheenRef.current;
if (!sheen) return;
if (tilt) {
const percentX = localTilts[cardIndex]?.percentX || -1;
const percentY = localTilts[cardIndex]?.percentY || -1;
const tilt = tilts[cardIndex];
const percentages = remoteTilt
? [...gameData.tilts[cardIndex], { percentX, percentY }]
: [{ percentX, percentY }];
const { totalX, totalY, count } = percentages
.filter(({ percentX, percentY }) => percentX >= 0 && percentY >= 0)
.reduce(
({ totalX, totalY, count }, { percentX, percentY }) => ({
totalX: totalX + percentX,
totalY: totalY + percentY,
count: ++count,
}),
{ totalX: 0, totalY: 0, count: 0 },
);
if (count && totalX >= 0 && totalY >= 0) {
const x = totalX / count;
const y = totalY / count;
tiltSheen(sheen, x, y);
setUntilt(false);
} else {
setUntilt(true);
}
if (validTilt(tilt)) {
setUntilt(false);
tiltSheen(sheen, tilt.percentX, tilt.percentY);
} else {
setUntilt(true);
}
}, [tilt, localTilts, gameData]);
}, [tilts]);
useEffect(() => {
const sheen = sheenRef.current;