simplify tilt calculations

This commit is contained in:
Gavin McDonald
2025-07-04 13:59:57 -04:00
parent d3eb6f1b46
commit c6e316a1f8
8 changed files with 91 additions and 84 deletions

4
tools/index.ts Normal file
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export * from '@/tools/log';
export * from '@/tools/reduceTilts';
export * from '@/tools/throttle';
export * from '@/tools/validTilt';

19
tools/log.tsx Normal file
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/**
* A logging utility designed to be inserted into functional chains.
* Logs all parameters with an optional prefix, then returns the first argument unchanged.
*
* @param {string} [prefix=''] - A label or message to prepend to the logged output.
* @returns {(value: any, ...rest: any[]) => any} - A function that logs its arguments and returns the first one.
*
* @example
* const result = [1, 2, 3]
* .map((n) => n * 2)
* .map(log('doubled:'))
* .filter((n) => n > 2);
*/
export const log =
(prefix: string = ''): ((value: any, ...rest: any[]) => any) =>
(...args: any[]) => {
console.log(prefix, ...args);
return args[0];
};

34
tools/reduceTilts.ts Normal file
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import { log, validTilt } from '@/tools';
import { GameUpdate, Tilt } from '@/types';
const combineTilts = (tilts: Tilt[]) =>
tilts.reduce(
({ pX, pY, rX, rY, count }, { percentX, percentY, rotateX, rotateY }) => ({
pX: pX + percentX,
pY: pY + percentY,
rX: rX + rotateX,
rY: rY + rotateY,
count: count + 1,
}),
{ pX: 0, pY: 0, rX: 0, rY: 0, count: 0 },
);
export function reduceTilts(gameData: GameUpdate, localTilt: Tilt[]): Tilt[] {
const remoteTilts = gameData.tilts;
const tiltEnabled = gameData.settings.tilt;
const remoteTiltEnabled = gameData.settings.remoteTilt;
if (!tiltEnabled) return [];
if (!remoteTiltEnabled) return Array.from({ length: 5 }, (_, i) => localTilt[i]);
return Array.from({ length: 5 }, (_, i) => (localTilt[i] ? [localTilt[i]] : []))
.map((cardTilts, cardIndex) => [...remoteTilts[cardIndex], ...cardTilts])
.map((cardTilts) => cardTilts.filter(validTilt))
.map(combineTilts)
.map(({ pX, pY, rX, rY, count }) => ({
percentX: count ? pX / count : -1,
percentY: count ? pY / count : -1,
rotateX: count ? rX / count : 0,
rotateY: count ? rY / count : 0,
}));
}

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export default function throttle(func: Function, threshold: number) {
export function throttle(func: Function, threshold: number) {
let lastCall = 0;
return (...args: any[]) => {

4
tools/validTilt.ts Normal file
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import { Tilt } from '@/types';
export const validTilt = ({ percentX, percentY, rotateX, rotateY }: Tilt) =>
percentX >= 0 && percentY >= 0 && !!rotateX && !!rotateY;