From cc62e3d06b8f2713cf1294bc258f19e68b20b9e9 Mon Sep 17 00:00:00 2001 From: Gavin McDonald Date: Tue, 22 Apr 2025 09:13:59 -0400 Subject: [PATCH] the landing page opens a socket, disconnecting should not throw a 'not found' error --- lib/GameStore.ts | 21 +++++++++++++++------ server.ts | 19 +++++++++++-------- 2 files changed, 26 insertions(+), 14 deletions(-) diff --git a/lib/GameStore.ts b/lib/GameStore.ts index 8c5c381..e09ab3e 100644 --- a/lib/GameStore.ts +++ b/lib/GameStore.ts @@ -34,6 +34,7 @@ export default class GameStore { private totalExpired: number; private totalUnused: number; + private startUps: Set; private dms: Map; private spectators: Map; private players: Map; @@ -44,6 +45,7 @@ export default class GameStore { this.totalExpired = 0; this.totalUnused = 0; + this.startUps = new Set(); this.dms = new Map(); this.spectators = new Map(); this.players = new Map(); @@ -73,7 +75,7 @@ export default class GameStore { }; } - createGame(): GameState { + createGame(startUpID: string): GameState { const { dmID, spectatorID } = this.createGameIDs(); const newGame: GameState = { @@ -92,6 +94,7 @@ export default class GameStore { }; this.totalCreated++; + this.startUps.add(startUpID); this.dms.set(dmID, newGame); this.spectators.set(spectatorID, newGame); @@ -151,13 +154,19 @@ export default class GameStore { return { dmID, spectatorID, cards, settings }; } - playerExit(playerID: string): GameState { - const gameID = this.players.get(playerID); + playerExit(playerID: string): GameState | null { + if (this.startUps.has(playerID)) { + this.startUps.delete(playerID); - if (!gameID) throw new Error(`Player ${playerID} not found`); + return null; + } else { + const gameID = this.players.get(playerID); - this.players.delete(playerID); - return this.leaveGame(gameID, playerID); + if (!gameID) throw new Error(`Player ${playerID} not found`); + + this.players.delete(playerID); + return this.leaveGame(gameID, playerID); + } } log() { diff --git a/server.ts b/server.ts index 91b3c08..f69f54b 100644 --- a/server.ts +++ b/server.ts @@ -29,7 +29,7 @@ app.prepare().then(() => { console.log(Date.now(), `Client connected: ${socket.id}`); socket.on('start', () => { - const gameUpdate = gameStore.createGame(); + const gameUpdate = gameStore.createGame(socket.id); console.log(Date.now(), `Socket ${socket.id} started game ${gameUpdate.dmID}`); @@ -44,10 +44,7 @@ app.prepare().then(() => { ? socket.handshake.headers['x-forwarded-for'][0] : socket.handshake.headers['x-forwarded-for']?.split(',')[0]; - console.log(Date.now(), `Socket ${socket.id} joined game ${gameID}`); - console.log('x-forwarded-for', socket.handshake.headers['x-forwarded-for']); - console.log('client IP', ipAddress); - console.log('proxy IP', socket.handshake.address); + console.log(Date.now(), `Socket ${socket.id}[${ipAddress}] joined game ${gameID}`); socket.join(gameID); @@ -66,7 +63,7 @@ app.prepare().then(() => { socket.on('flip-card', ({ gameID, cardIndex }: ClientUpdate) => { try { - console.log(Date.now(), 'Card flipped:', { gameID, cardIndex }); + //console.log(Date.now(), 'Card flipped:', { gameID, cardIndex }); const gameUpdate = gameStore.flipCard(gameID, cardIndex); @@ -91,8 +88,14 @@ app.prepare().then(() => { socket.on('disconnect', () => { try { - const { dmID } = gameStore.playerExit(socket.id); - console.log(Date.now(), `Client disconnected: ${socket.id} from ${dmID}`); + const game = gameStore.playerExit(socket.id); + + if (game) { + console.log( + Date.now(), + `Client disconnected: ${socket.id} from ${game.dmID}/${game.spectatorID}`, + ); + } } catch (e) { const error = e instanceof Error ? e.message : e; console.error(Date.now(), 'Error[disconnect]', error);