a bit less computation

This commit is contained in:
Gavin McDonald
2025-07-03 21:05:04 -04:00
parent 8cbf281ef8
commit d3eb6f1b46
4 changed files with 28 additions and 22 deletions

View File

@@ -1,12 +1,10 @@
import { useEffect, useRef, useState } from 'react';
import { useAppContext } from '@/app/AppContext';
const tiltSheen = (sheen: HTMLDivElement, tiltX: number, tiltY: number) => {
const tiltSheen = (sheen: HTMLDivElement, x: number, y: number) => {
const rect = sheen.getBoundingClientRect();
const centerX = rect.width / 2;
const centerY = rect.height / 2;
const sheenX = centerX + (tiltY / -20) * centerX;
const sheenY = centerY + (tiltX / 20) * centerY;
const sheenX = rect.width - x * rect.width;
const sheenY = rect.height - y * rect.height;
sheen.style.opacity = '1';
sheen.style.backgroundImage = `
@@ -33,31 +31,30 @@ export default function Sheen({ cardIndex, className }: { cardIndex: number; cla
if (!sheen) return;
if (tilt) {
const rotateX = localTilts[cardIndex]?.rotateX || 0;
const rotateY = localTilts[cardIndex]?.rotateY || 0;
const percentX = localTilts[cardIndex]?.percentX || -1;
const percentY = localTilts[cardIndex]?.percentY || -1;
const tilts = remoteTilt
? [...gameData.tilts[cardIndex], { rotateX, rotateY }]
: [{ rotateX, rotateY }];
const percentages = remoteTilt
? [...gameData.tilts[cardIndex], { percentX, percentY }]
: [{ percentX, percentY }];
const { totalX, totalY, count } = tilts
.filter(({ rotateX, rotateY }) => !!rotateX && !!rotateY)
const { totalX, totalY, count } = percentages
.filter(({ percentX, percentY }) => percentX >= 0 && percentY >= 0)
.reduce(
({ totalX, totalY, count }, { rotateX, rotateY }) => ({
totalX: totalX + rotateX,
totalY: totalY + rotateY,
({ totalX, totalY, count }, { percentX, percentY }) => ({
totalX: totalX + percentX,
totalY: totalY + percentY,
count: ++count,
}),
{ totalX: 0, totalY: 0, count: 0 },
);
if (count && (totalX || totalY)) {
setUntilt(false);
if (count && totalX >= 0 && totalY >= 0) {
const x = totalX / count;
const y = totalY / count;
tiltSheen(sheen, x, y);
setUntilt(false);
} else {
setUntilt(true);
}