use local tilts, don't wait for server relay
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@@ -21,6 +21,8 @@ export default function useSocket({ gameID, setGameData, setNoGame }: UseSocketP
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});
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socket.on('game-update', (data: GameUpdate) => {
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// remove user's own tilts in favor of local values
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data.tilts = data.tilts.map((card) => card.filter((tilt) => tilt.playerID !== socket.id));
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setGameData(data);
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});
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