keep tilts synced
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@@ -107,11 +107,15 @@ export default class GameStore {
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return this.gameUpdate(game);
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}
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leaveGame(game: GameState, playerID: string): GameState {
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leaveGame(playerID: string): GameUpdate {
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const game = this.getGameByPlayerID(playerID);
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this.players.delete(playerID);
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game.players.delete(playerID);
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this._clearTilts(game, playerID);
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game.lastUpdated = Date.now();
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return game;
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return this.gameUpdate(game);
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}
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flipCard(gameID: string, cardIndex: number): GameUpdate {
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@@ -159,15 +163,21 @@ export default class GameStore {
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if (!cardTilts) throw new Error(`Card tilts ${cardIndex} not found`);
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game.tilts[cardIndex] = [
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...cardTilts.filter((tilt) => tilt.playerID !== playerID),
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{ playerID, rotateX, rotateY },
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];
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game.lastUpdated = Date.now();
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this._clearTilts(game, playerID);
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if (rotateX && rotateY) {
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game.tilts[cardIndex] = [...game.tilts[cardIndex], { playerID, rotateX, rotateY }];
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game.lastUpdated = Date.now();
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}
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return this.gameUpdate(game);
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}
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_clearTilts(game: GameState, playerID: string) {
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game.tilts = game.tilts.map((card) => card.filter((tilt) => tilt.playerID !== playerID));
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game.lastUpdated = Date.now();
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}
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updateSettings(gameID: string, settings: Settings) {
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const game = this.getGame(gameID);
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@@ -198,16 +208,13 @@ export default class GameStore {
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return { dmID, spectatorID, cards, settings, tilts };
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}
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playerExit(playerID: string): GameState | null {
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playerExit(playerID: string): GameUpdate | null {
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if (this.startUps.has(playerID)) {
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this.startUps.delete(playerID);
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return null;
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} else {
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const game = this.getGameByPlayerID(playerID);
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this.players.delete(playerID);
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return this.leaveGame(game, playerID);
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return this.leaveGame(playerID);
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}
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}
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