teletilt (#3)
- Context - sync _tilts_ between participants - shiny cards - reconnect clients - updates Settings - re-animate Switches Co-authored-by: Gavin McDonald <gavinmcdoh@gmail.com> Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
90
app/AppContext.tsx
Normal file
90
app/AppContext.tsx
Normal file
@@ -0,0 +1,90 @@
|
||||
'use client';
|
||||
|
||||
import { createContext, useContext, useEffect, useState } from 'react';
|
||||
import useSocket from '@/hooks/useSocket';
|
||||
|
||||
import { GAME_START, LOCAL_DEFAULTS } from '@/constants';
|
||||
import type { Dispatch, ReactNode, SetStateAction } from 'react';
|
||||
import type { GameUpdate, LocalSettings, Settings, Tilt } from '@/types';
|
||||
|
||||
const AppContext = createContext<AppContext | undefined>(undefined);
|
||||
|
||||
export interface AppContext {
|
||||
gameData: GameUpdate;
|
||||
isDM: boolean;
|
||||
noGame: boolean;
|
||||
selectCardIndex: number;
|
||||
settings: Settings;
|
||||
tilt: Tilt[];
|
||||
emitFlip: (cardIndex: number) => void;
|
||||
emitSettings: (gameData: GameUpdate) => void;
|
||||
emitRedraw: (cardIndex: number) => void;
|
||||
emitSelect: (cardID: string) => void;
|
||||
setGameID: (gameID: string) => void;
|
||||
setLocalSettings: Dispatch<SetStateAction<LocalSettings>>;
|
||||
setSelectCardIndex: (cardIndex: number) => void;
|
||||
setTilt: (tilt: Tilt[]) => void;
|
||||
}
|
||||
|
||||
export function AppProvider({ children }: { children: ReactNode }) {
|
||||
const [gameData, setGameData] = useState<GameUpdate>({ ...GAME_START });
|
||||
const [localSettings, setLocalSettings] = useState<LocalSettings>(() => ({ ...LOCAL_DEFAULTS }));
|
||||
const [gameID, setGameID] = useState('');
|
||||
const [noGame, setNoGame] = useState(false);
|
||||
const [selectCardIndex, setSelectCardIndex] = useState(-1);
|
||||
const [tilt, setTilt] = useState<Tilt[]>([]);
|
||||
|
||||
const { emitFlip, emitRedraw, emitSelect, emitSettings, emitTilt } = useSocket({
|
||||
gameID,
|
||||
setGameData,
|
||||
setNoGame,
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
if (localSettings.remoteTilt) {
|
||||
const cardIndex = tilt.findIndex((tilt) => !!tilt);
|
||||
|
||||
if (tilt[cardIndex]) {
|
||||
emitTilt(cardIndex, tilt[cardIndex]);
|
||||
} else {
|
||||
// cardIndex does not matter
|
||||
// all tilts for this user will be cleared
|
||||
emitTilt(0, { rotateX: 0, rotateY: 0 });
|
||||
}
|
||||
}
|
||||
}, [tilt, localSettings]);
|
||||
|
||||
const handleSelect = (cardID: string) => {
|
||||
setSelectCardIndex(-1);
|
||||
|
||||
emitSelect(selectCardIndex, cardID);
|
||||
};
|
||||
|
||||
const { dmID } = gameData;
|
||||
const isDM = !!dmID;
|
||||
|
||||
const appInterface = {
|
||||
gameData,
|
||||
isDM,
|
||||
noGame,
|
||||
selectCardIndex,
|
||||
settings: { ...gameData.settings, ...localSettings },
|
||||
tilt,
|
||||
emitFlip,
|
||||
emitSettings,
|
||||
emitRedraw,
|
||||
emitSelect: handleSelect,
|
||||
setGameID,
|
||||
setLocalSettings,
|
||||
setSelectCardIndex,
|
||||
setTilt,
|
||||
};
|
||||
|
||||
return <AppContext.Provider value={appInterface}>{children}</AppContext.Provider>;
|
||||
}
|
||||
|
||||
export function useAppContext(): AppContext {
|
||||
const context = useContext(AppContext);
|
||||
if (!context) throw new Error('useAppContext must be used within AppProvider');
|
||||
return context;
|
||||
}
|
||||
@@ -1,105 +1,35 @@
|
||||
'use client';
|
||||
|
||||
import { useEffect, useState } from 'react';
|
||||
import { useEffect } from 'react';
|
||||
import { useParams } from 'next/navigation';
|
||||
import useSocket from '@/hooks/useSocket';
|
||||
import { Eye } from 'lucide-react';
|
||||
|
||||
import Card from '@/components/Card';
|
||||
import CopyButton from '@/components/CopyButton';
|
||||
import { useAppContext } from '@/app/AppContext';
|
||||
import CardSelect from '@/components/CardSelect';
|
||||
import Notes from '@/components/Notes';
|
||||
import NotFound from '@/components/NotFound';
|
||||
import Settings from '@/components/Settings';
|
||||
import CardSelect from '@/components/CardSelect';
|
||||
|
||||
import { cardMap, layout } from '@/constants/tarokka';
|
||||
|
||||
import type { Deck, GameUpdate } from '@/types';
|
||||
import Settings from '@/components/Settings/index';
|
||||
import { SpectatorLink } from '@/components/SpectatorLink';
|
||||
import TarokkaGrid from '@/components/TarokkaGrid';
|
||||
|
||||
export default function GamePage() {
|
||||
const { gameID: gameIDParam } = useParams();
|
||||
|
||||
const [gameID, setGameID] = useState('');
|
||||
const [noGame, setNoGame] = useState(false);
|
||||
const [selectCard, setSelectCard] = useState(-1);
|
||||
const [gameData, setGameData] = useState<GameUpdate>({
|
||||
dmID: '',
|
||||
spectatorID: '',
|
||||
cards: [],
|
||||
settings: {
|
||||
positionBack: false,
|
||||
positionFront: false,
|
||||
prophecy: false,
|
||||
notes: false,
|
||||
cardStyle: 'color',
|
||||
},
|
||||
});
|
||||
|
||||
const { dmID, cards, settings } = gameData;
|
||||
const isDM = !!dmID;
|
||||
const selectDeck: Deck | null = selectCard >= 0 ? cards[selectCard].deck : null;
|
||||
|
||||
const socket = useSocket({ gameID, setGameData, setNoGame });
|
||||
const { noGame, setGameID } = useAppContext();
|
||||
const { gameID } = useParams();
|
||||
|
||||
useEffect(() => {
|
||||
if (gameIDParam) {
|
||||
setGameID(Array.isArray(gameIDParam) ? gameIDParam[0] : gameIDParam);
|
||||
if (gameID) {
|
||||
setGameID(Array.isArray(gameID) ? gameID[0] : gameID);
|
||||
}
|
||||
}, [gameIDParam]);
|
||||
|
||||
const select = (cardIndex: number, cardID: string) => {
|
||||
setSelectCard(-1);
|
||||
|
||||
socket.select(cardIndex, cardID);
|
||||
};
|
||||
|
||||
// map our five Tarokka cards to their proper locations in a 3x3 grid
|
||||
// common deck cards: left, top, and right
|
||||
// high deck cards: bottom and center
|
||||
const arrangeCards = (_cell: unknown, index: number) => cards[cardMap[index]];
|
||||
}, [gameID]);
|
||||
|
||||
return noGame ? (
|
||||
<NotFound />
|
||||
) : cards ? (
|
||||
) : (
|
||||
<main className="min-h-screen flex flex-col items-center justify-center gap-4 bg-[url('/img/table3.png')] bg-cover bg-center">
|
||||
{isDM && (
|
||||
<CopyButton
|
||||
copy={`${location.origin}/${gameData.spectatorID}`}
|
||||
tooltip={`Spectator link: ${location.origin}/${gameData.spectatorID}`}
|
||||
Icon={Eye}
|
||||
className={`fixed top-3 left-3 p-2 z-25 transition-all duration-250 text-yellow-400 hover:text-yellow-300 hover:drop-shadow-[0_0_3px_#ffd700] cursor-pointer`}
|
||||
size={24}
|
||||
/>
|
||||
)}
|
||||
|
||||
{isDM && <Settings gameData={gameData} changeAction={socket.handleSettings} />}
|
||||
<div className="grid grid-cols-3 grid-rows-3 gap-8 w-fit mx-auto">
|
||||
{Array.from({ length: 9 })
|
||||
.map(arrangeCards)
|
||||
.map((card, index) => (
|
||||
<div key={index} className="aspect-[2/3]}">
|
||||
{card && (
|
||||
<Card
|
||||
dm={isDM}
|
||||
card={card}
|
||||
position={layout[cardMap[index]]}
|
||||
settings={settings}
|
||||
flipAction={() => socket.flipCard(cardMap[index])}
|
||||
redrawAction={() => socket.redraw(cardMap[index])}
|
||||
selectAction={() => setSelectCard(cardMap[index])}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<Notes gameData={gameData} show={cards.every(({ flipped }) => flipped)} />
|
||||
<CardSelect
|
||||
show={selectDeck}
|
||||
hand={cards}
|
||||
settings={settings}
|
||||
closeAction={() => setSelectCard(-1)}
|
||||
selectAction={(cardID) => select(selectCard, cardID)}
|
||||
/>
|
||||
<SpectatorLink />
|
||||
<Settings />
|
||||
<TarokkaGrid />
|
||||
<Notes />
|
||||
<CardSelect />
|
||||
</main>
|
||||
) : null;
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import type { Metadata } from 'next';
|
||||
import { Pirata_One, Eagle_Lake, Cinzel_Decorative } from 'next/font/google';
|
||||
import { AppProvider } from '@/app/AppContext';
|
||||
import './globals.css';
|
||||
|
||||
const pirataOne = Pirata_One({
|
||||
@@ -40,7 +41,9 @@ export default function RootLayout({
|
||||
lang="en"
|
||||
className={`${pirataOne.variable} ${eagleLake.variable} ${cinzel.variable} antialiased`}
|
||||
>
|
||||
<body className={`${eagleLake.className} antialiased`}>{children}</body>
|
||||
<body className={`${eagleLake.className} antialiased`}>
|
||||
<AppProvider>{children}</AppProvider>
|
||||
</body>
|
||||
</html>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user