teletilt (#3)

- Context
- sync _tilts_ between participants
- shiny cards
- reconnect clients
- updates Settings
- re-animate Switches

Co-authored-by: Gavin McDonald <gavinmcdoh@gmail.com>
Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
2025-07-03 14:40:35 -04:00
parent 59aa904c5a
commit fa352238bb
24 changed files with 712 additions and 341 deletions

View File

@@ -0,0 +1,34 @@
'use client';
import { useAppContext } from '@/app/AppContext';
import Switch from '@/components/Switch';
import { LOCAL_SETTINGS, SPECTATOR_SETTINGS } from '@/constants';
export default function Permissions() {
const { gameData, isDM, settings, emitSettings, setLocalSettings } = useAppContext();
const togglePermission = (key: string) => {
if (LOCAL_SETTINGS.includes(key)) {
setLocalSettings((prev) => ({ ...prev, [key]: !prev[key] }));
} else if (isDM) {
emitSettings({
...gameData,
settings: {
...gameData.settings,
[key]: !gameData.settings[key],
},
});
}
};
return (
<>
{Object.entries(settings)
.filter(([_key, value]) => typeof value === 'boolean')
.filter(([key]) => isDM || SPECTATOR_SETTINGS.includes(key))
.map(([key, value]) => (
<Switch key={key} label={key} value={value} toggleAction={() => togglePermission(key)} />
))}
</>
);
}