teletilt (#3)

- Context
- sync _tilts_ between participants
- shiny cards
- reconnect clients
- updates Settings
- re-animate Switches

Co-authored-by: Gavin McDonald <gavinmcdoh@gmail.com>
Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
2025-07-03 14:40:35 -04:00
parent 59aa904c5a
commit fa352238bb
24 changed files with 712 additions and 341 deletions

View File

@@ -1,8 +1,9 @@
import Deck from '@/lib/TarokkaDeck';
import generateID from '@/tools/simpleID';
import parseMilliseconds from '@/tools/parseMilliseconds';
import { HOUR, DAY } from '@/constants/time';
import { GameState, GameUpdate, Settings } from '@/types';
import { HOUR, DAY, SETTINGS } from '@/constants';
import { GameState, GameUpdate, Settings, Tilt } from '@/types';
const deck = new Deck();
@@ -84,13 +85,8 @@ export default class GameStore {
players: new Set(),
cards: deck.getHand(),
lastUpdated: Date.now(),
settings: {
positionBack: true,
positionFront: true,
prophecy: true,
notes: true,
cardStyle: 'color',
},
settings: SETTINGS,
tilts: Array.from({ length: 5 }, () => []),
};
this.totalCreated++;
@@ -111,11 +107,15 @@ export default class GameStore {
return this.gameUpdate(game);
}
leaveGame(game: GameState, playerID: string): GameState {
leaveGame(playerID: string): GameUpdate {
const game = this.getGameByPlayerID(playerID);
this.players.delete(playerID);
game.players.delete(playerID);
this._clearTilts(game, playerID);
game.lastUpdated = Date.now();
return game;
return this.gameUpdate(game);
}
flipCard(gameID: string, cardIndex: number): GameUpdate {
@@ -157,6 +157,27 @@ export default class GameStore {
return this.gameUpdate(game);
}
tilt(playerID: string, cardIndex: number, { rotateX, rotateY }: Tilt) {
const game = this.getGameByPlayerID(playerID);
const cardTilts = game.tilts[cardIndex];
if (!cardTilts) throw new Error(`Card tilts ${cardIndex} not found`);
this._clearTilts(game, playerID);
if (rotateX && rotateY) {
game.tilts[cardIndex] = [...game.tilts[cardIndex], { playerID, rotateX, rotateY }];
game.lastUpdated = Date.now();
}
return this.gameUpdate(game);
}
_clearTilts(game: GameState, playerID: string) {
game.tilts = game.tilts.map((card) => card.filter((tilt) => tilt.playerID !== playerID));
game.lastUpdated = Date.now();
}
updateSettings(gameID: string, settings: Settings) {
const game = this.getGame(gameID);
@@ -173,24 +194,27 @@ export default class GameStore {
return game;
}
gameUpdate(game: GameState): GameUpdate {
const { dmID, spectatorID, cards, settings } = game;
getGameByPlayerID(playerID: string): GameState {
const game = this.players.get(playerID);
return { dmID, spectatorID, cards, settings };
if (!game) throw new Error(`Player ${playerID} not found`);
return game;
}
playerExit(playerID: string): GameState | null {
gameUpdate(game: GameState): GameUpdate {
const { dmID, spectatorID, cards, settings, tilts } = game;
return { dmID, spectatorID, cards, settings, tilts };
}
playerExit(playerID: string): GameUpdate | null {
if (this.startUps.has(playerID)) {
this.startUps.delete(playerID);
return null;
} else {
const game = this.players.get(playerID);
if (!game) throw new Error(`Player ${playerID} not found`);
this.players.delete(playerID);
return this.leaveGame(game, playerID);
return this.leaveGame(playerID);
}
}