teletilt (#3)

- Context
- sync _tilts_ between participants
- shiny cards
- reconnect clients
- updates Settings
- re-animate Switches

Co-authored-by: Gavin McDonald <gavinmcdoh@gmail.com>
Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
2025-07-03 14:40:35 -04:00
parent 59aa904c5a
commit fa352238bb
24 changed files with 712 additions and 341 deletions

View File

@@ -4,7 +4,9 @@ import { Server as SocketIOServer, type Socket } from 'socket.io';
import GameStore from '@/lib/GameStore';
import omit from '@/tools/omit';
import type { ClientUpdate, GameUpdate } from '@/types';
import { thirtyFPS } from '@/constants/time';
import type { ClientUpdate, GameUpdate, Tilt } from '@/types';
const dev = process.env.NODE_ENV !== 'production';
const hostname = '0.0.0.0';
@@ -15,9 +17,10 @@ const handler = app.getRequestHandler();
const gameStore = new GameStore();
const timedReleases = {};
app.prepare().then(() => {
const httpServer = createServer(handler);
const io = new SocketIOServer(httpServer);
const broadcast = (event: string, gameUpdate: GameUpdate) => {
@@ -25,6 +28,25 @@ app.prepare().then(() => {
io.to(gameUpdate.spectatorID).emit(event, omit(gameUpdate, 'dmID'));
};
const timedRelease = (event: string, gameUpdate: GameUpdate, threshold: number) => {
const now = Date.now();
const lastEvent = timedReleases[event];
clearTimeout(lastEvent?.to);
if (lastEvent?.embargo >= now) {
const embargo = lastEvent.embargo - now;
const to = setTimeout(() => {
broadcast(event, gameUpdate);
}, embargo);
timedReleases[event] = { embargo, to };
} else {
broadcast(event, gameUpdate);
timedReleases[event] = { embargo: now + threshold };
}
};
io.on('connection', (socket: Socket) => {
//console.log(Date.now(), `Client connected: ${socket.id}`);
@@ -119,6 +141,16 @@ app.prepare().then(() => {
}
});
socket.on('tilt', ({ cardIndex, tilt }: { cardIndex: number; tilt: Tilt }) => {
try {
const gameState = gameStore.tilt(socket.id, cardIndex, tilt);
timedRelease('game-update', gameState, thirtyFPS);
} catch (e) {
const error = e instanceof Error ? e.message : e;
console.error(Date.now(), 'Error[tilt]', error);
}
});
socket.on('disconnect', () => {
try {
const game = gameStore.playerExit(socket.id);