types for client/server interaction
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@@ -1,6 +1,6 @@
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import Cards from './Cards'
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import { GameState } from '../types'
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import { GameState, GameUpdate } from '../types'
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const deck = new Cards();
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@@ -26,13 +26,13 @@ export default class GameStore {
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return newGame;
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}
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joinGame(gameID: string, playerID: string): GameState {
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joinGame(gameID: string, playerID: string): GameUpdate {
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const game = this.games.get(gameID) || this.createGame(gameID);
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game.players.add(playerID);
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game.lastUpdated = Date.now();
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return game;
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return this.gameUpdate(game);
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}
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leaveGame(gameID: string, playerID: string): GameState {
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@@ -44,7 +44,7 @@ export default class GameStore {
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return game;
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}
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flipCard(gameID: string, cardID: string): GameState {
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flipCard(gameID: string, cardID: string): GameUpdate {
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const game = this.getGame(gameID);
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const card = game.cards.find(c => c.id === cardID);
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@@ -53,7 +53,7 @@ export default class GameStore {
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card.flipped = !card.flipped;
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game.lastUpdated = Date.now();
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return game;
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return this.gameUpdate(game);
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}
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getGame(gameID: string): GameState {
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@@ -64,6 +64,11 @@ export default class GameStore {
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return game;
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}
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gameUpdate(game: GameState): GameUpdate {
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const { id, cards } = game;
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return { id, cards };
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}
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deleteGame(gameID: string): void {
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this.games.delete(gameID);
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}
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