types for client/server interaction

This commit is contained in:
Gavin McDonald
2025-04-09 19:54:18 -04:00
parent aed59ef5c7
commit fb3518189a
5 changed files with 57 additions and 28 deletions

View File

@@ -6,37 +6,48 @@ import { socket } from "@/socket";
import Card from '@/components/Card'; import Card from '@/components/Card';
import type { GameCard } from '@/types'; import type { GameCard, GameUpdate, ClientUpdate } from '@/types';
export default function GamePage() { export default function GamePage() {
const { gameID } = useParams(); const { gameID: gameIDParam } = useParams();
const [gameID, setGameID] = useState('');
const [cards, setCards] = useState<GameCard[]>([]); const [cards, setCards] = useState<GameCard[]>([]);
useEffect(() => { useEffect(() => {
if (gameIDParam) {
setGameID(Array.isArray(gameIDParam) ? gameIDParam[0] : gameIDParam);
}
}, [gameIDParam])
useEffect(() => {
if (gameID) {
socket.emit('join', gameID); socket.emit('join', gameID);
socket.on('init', data => { socket.on('init', (data: GameUpdate) => {
console.log('init', data); console.log('init', data);
setCards(data.cards); setCards(data.cards);
}); });
socket.on('card-flipped', (data) => { socket.on('card-flipped', (data: GameUpdate) => {
console.log('>>>', data); console.log('>>>', data);
setCards(data.cards); setCards(data.cards);
}); });
}
return () => { return gameID ? () => {
socket.off('init'); socket.off('init');
socket.off('card-flipped'); socket.off('card-flipped');
}; } : undefined;
}, []); }, [gameID]);
const flipCard = (cardID: string) => { const flipCard = (cardID: string) => {
socket.emit('flip-card', { const flip: ClientUpdate = {
cardID,
gameID, gameID,
}); cardID,
};
socket.emit('flip-card', flip);
}; };
return cards.length ? ( return cards.length ? (

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@@ -1,6 +1,6 @@
import Cards from './Cards' import Cards from './Cards'
import { GameState } from '../types' import { GameState, GameUpdate } from '../types'
const deck = new Cards(); const deck = new Cards();
@@ -26,13 +26,13 @@ export default class GameStore {
return newGame; return newGame;
} }
joinGame(gameID: string, playerID: string): GameState { joinGame(gameID: string, playerID: string): GameUpdate {
const game = this.games.get(gameID) || this.createGame(gameID); const game = this.games.get(gameID) || this.createGame(gameID);
game.players.add(playerID); game.players.add(playerID);
game.lastUpdated = Date.now(); game.lastUpdated = Date.now();
return game; return this.gameUpdate(game);
} }
leaveGame(gameID: string, playerID: string): GameState { leaveGame(gameID: string, playerID: string): GameState {
@@ -44,7 +44,7 @@ export default class GameStore {
return game; return game;
} }
flipCard(gameID: string, cardID: string): GameState { flipCard(gameID: string, cardID: string): GameUpdate {
const game = this.getGame(gameID); const game = this.getGame(gameID);
const card = game.cards.find(c => c.id === cardID); const card = game.cards.find(c => c.id === cardID);
@@ -53,7 +53,7 @@ export default class GameStore {
card.flipped = !card.flipped; card.flipped = !card.flipped;
game.lastUpdated = Date.now(); game.lastUpdated = Date.now();
return game; return this.gameUpdate(game);
} }
getGame(gameID: string): GameState { getGame(gameID: string): GameState {
@@ -64,6 +64,11 @@ export default class GameStore {
return game; return game;
} }
gameUpdate(game: GameState): GameUpdate {
const { id, cards } = game;
return { id, cards };
}
deleteGame(gameID: string): void { deleteGame(gameID: string): void {
this.games.delete(gameID); this.games.delete(gameID);
} }

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@@ -3,6 +3,7 @@ import { createServer } from 'http';
import { Server as SocketIOServer, type Socket } from 'socket.io'; import { Server as SocketIOServer, type Socket } from 'socket.io';
import GameStore from './lib/GameStore'; import GameStore from './lib/GameStore';
import type { ClientUpdate } from './types';
const dev = process.env.NODE_ENV !== 'production'; const dev = process.env.NODE_ENV !== 'production';
const hostname = 'localhost'; const hostname = 'localhost';
@@ -24,17 +25,19 @@ app.prepare().then(() => {
socket.on('join', (gameID) => { socket.on('join', (gameID) => {
socket.join(gameID); socket.join(gameID);
const game = gameStore.joinGame(gameID, socket.id); const gameUpdate = gameStore.joinGame(gameID, socket.id);
console.log(`Socket ${socket.id} joined game ${gameID}`) console.log(`Socket ${socket.id} joined game ${gameID}`)
socket.emit('init', { cards: game.cards }); socket.emit('init', gameUpdate);
}) })
socket.on('flip-card', ({ gameID, cardID }) => { socket.on('flip-card', ({ gameID, cardID }: ClientUpdate) => {
console.log('Card flipped:', { gameID, cardID }); console.log('Card flipped:', { gameID, cardID });
const game = gameStore.flipCard(gameID, cardID);
io.to(gameID).emit('card-flipped', { gameID, cards: game.cards }); const gameUpdate = gameStore.flipCard(gameID, cardID);
io.to(gameID).emit('card-flipped', gameUpdate);
}); });
socket.on('disconnect', () => { socket.on('disconnect', () => {

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@@ -1,6 +1,6 @@
{ {
"compilerOptions": { "compilerOptions": {
"target": "es5", "target": "ES2020",
"lib": ["dom", "dom.iterable", "esnext"], "lib": ["dom", "dom.iterable", "esnext"],
"allowJs": true, "allowJs": true,
"skipLibCheck": true, "skipLibCheck": true,

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@@ -17,3 +17,13 @@ export interface GameState {
cards: GameCard[]; cards: GameCard[];
lastUpdated: number; lastUpdated: number;
} }
export interface GameUpdate {
id: string;
cards: GameCard[];
}
export interface ClientUpdate {
gameID: string;
cardID: string;
}