Compare commits
2 Commits
1dbe6b7ec0
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f61ca0d0a1
| Author | SHA1 | Date | |
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f61ca0d0a1 | ||
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6b3ab9a54e |
@@ -1,41 +1,34 @@
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'use client';
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import { createContext, useContext, useEffect, useState, ReactNode } from 'react';
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import { createContext, useContext, useEffect, useState } from 'react';
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import useSocket from '@/hooks/useSocket';
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import type { GameUpdate, Tilt } from '@/types';
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import { GAME_START, LOCAL_DEFAULTS } from '@/constants';
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import type { Dispatch, ReactNode, SetStateAction } from 'react';
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import type { GameUpdate, LocalSettings, Settings, Tilt } from '@/types';
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const AppContext = createContext<AppContext | undefined>(undefined);
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const gameStart: GameUpdate = {
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dmID: '',
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spectatorID: '',
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cards: [],
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settings: {
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positionBack: false,
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positionFront: false,
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prophecy: false,
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notes: false,
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cardStyle: 'color',
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},
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tilts: Array.from({ length: 5 }, () => []),
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};
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export interface AppContext {
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gameData: GameUpdate;
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isDM: boolean;
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noGame: boolean;
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tilt: Tilt[];
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selectCardIndex: number;
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settings: Settings;
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tilt: Tilt[];
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emitFlip: (cardIndex: number) => void;
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emitSettings: (gameData: GameUpdate) => void;
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emitRedraw: (cardIndex: number) => void;
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emitSelect: (cardID: string) => void;
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setGameID: (gameID: string) => void;
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setLocalSettings: Dispatch<SetStateAction<LocalSettings>>;
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setSelectCardIndex: (cardIndex: number) => void;
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setTilt: (tilt: Tilt[]) => void;
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}
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export function AppProvider({ children }: { children: ReactNode }) {
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const [gameData, setGameData] = useState<GameUpdate>(gameStart);
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const [gameData, setGameData] = useState<GameUpdate>({ ...GAME_START });
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const [localSettings, setLocalSettings] = useState<LocalSettings>(() => ({ ...LOCAL_DEFAULTS }));
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const [gameID, setGameID] = useState('');
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const [noGame, setNoGame] = useState(false);
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const [selectCardIndex, setSelectCardIndex] = useState(-1);
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@@ -52,6 +45,10 @@ export function AppProvider({ children }: { children: ReactNode }) {
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if (tilt[cardIndex]) {
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emitTilt(cardIndex, tilt[cardIndex]);
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} else {
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// cardIndex does not matter
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// all tilts for this user will be cleared
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emitTilt(0, { rotateX: 0, rotateY: 0 });
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}
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}, [tilt]);
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@@ -61,16 +58,22 @@ export function AppProvider({ children }: { children: ReactNode }) {
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emitSelect(selectCardIndex, cardID);
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};
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const { dmID } = gameData;
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const isDM = !!dmID;
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const appInterface = {
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gameData,
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isDM,
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noGame,
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tilt,
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selectCardIndex,
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settings: { ...gameData.settings, ...localSettings },
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tilt,
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emitFlip,
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emitSettings,
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emitRedraw,
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emitSelect: handleSelect,
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setGameID,
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setLocalSettings,
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setSelectCardIndex,
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setTilt,
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};
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@@ -10,7 +10,9 @@ import CopyButton from '@/components/CopyButton';
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import GitHubButton from '@/components/GitHubButton';
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import Scrim from '@/components/Scrim';
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import Switch from '@/components/Switch';
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import { CardStyle } from '@/types';
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import { LOCAL_SETTINGS, SPECTATOR_SETTINGS } from '@/constants';
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import type { CardStyle, LocalSettings } from '@/types';
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const cinzel = Cinzel_Decorative({
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variable: '--font-cinzel',
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@@ -22,19 +24,20 @@ const cardStyleOptions: CardStyle[] = ['standard', 'color', 'grayscale'];
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export default function Settings() {
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const [open, setOpen] = useState(false);
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const { gameData, emitSettings } = useAppContext();
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const { gameData, isDM, settings, emitSettings, setLocalSettings } = useAppContext();
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const { dmID } = gameData;
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const isDM = !!dmID;
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const togglePermission = (key: string) => {
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emitSettings({
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...gameData,
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settings: {
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...gameData.settings,
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[key]: !gameData.settings[key],
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},
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});
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const togglePermission = (key: keyof LocalSettings) => {
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if (LOCAL_SETTINGS.includes(key)) {
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setLocalSettings((prev) => ({ ...prev, [key]: !prev[key] }));
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} else if (isDM) {
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emitSettings({
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...gameData,
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settings: {
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...gameData.settings,
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[key]: !gameData.settings[key],
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},
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});
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}
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};
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const tuneRadio = (cardStyle: CardStyle) => {
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@@ -47,14 +50,25 @@ export default function Settings() {
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});
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};
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const Icon = () => (
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<button
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className={`p-2 transition-all duration-250 text-yellow-400 hover:text-yellow-300 hover:drop-shadow-[0_0_3px_#ffd700] cursor-pointer ${open ? 'pointer-events-none opacity-0' : 'pointer-events-auto opacity-100'}`}
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onClick={() => setOpen((prev) => !prev)}
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>
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<Gear className="w-5 h-5" />
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</button>
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);
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const Links = () => (
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<>
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<CopyButton
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title="Copy DM link"
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copy={`${location.origin}/${gameData.dmID}`}
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tooltip={`${location.origin}/${gameData.dmID}`}
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className="flex flex-row content-between w-full py-1 px-2 transition-all duration-250 bg-slate-700 hover:bg-slate-600 hover:text-yellow-300 rounded-lg shadow"
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/>
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{isDM && (
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<CopyButton
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title="Copy DM link"
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copy={`${location.origin}/${gameData.dmID}`}
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tooltip={`${location.origin}/${gameData.dmID}`}
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className="flex flex-row content-between w-full py-1 px-2 transition-all duration-250 bg-slate-700 hover:bg-slate-600 hover:text-yellow-300 rounded-lg shadow"
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/>
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)}
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<CopyButton
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title="Copy Spectator link"
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copy={`${location.origin}/${gameData.spectatorID}`}
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@@ -66,45 +80,47 @@ export default function Settings() {
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const Permissions = () => (
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<>
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{Object.entries(gameData.settings)
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{Object.entries(settings)
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.filter(([_key, value]) => typeof value === 'boolean')
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.filter(([key]) => isDM || SPECTATOR_SETTINGS.includes(key))
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.map(([key, value]) => (
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<Switch key={key} label={key} value={value} toggleAction={() => togglePermission(key)} />
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))}
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</>
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);
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const CardStyle = () => (
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<fieldset className="flex flex-col w-full">
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<div className="text-xs my-1">Card style:</div>
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<div className="inline-flex overflow-hidden rounded-md w-full">
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{cardStyleOptions.map((option, index) => (
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<label
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key={option}
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className={`flex justify-center items-center cursor-pointer w-full px-4 py-2 text-sm font-medium transition
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${gameData.settings.cardStyle === option ? 'bg-slate-700 text-yellow-300 font-extrabold' : 'bg-slate-800 hover:bg-slate-700'}
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const CardStyle = () =>
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isDM ? (
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<fieldset className="flex flex-col w-full">
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<div className="text-xs my-1">Card style:</div>
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<div className="inline-flex overflow-hidden rounded-md w-full">
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{cardStyleOptions.map((option, index) => (
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<label
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key={option}
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className={`flex justify-center items-center cursor-pointer w-full px-4 py-2 text-sm font-medium transition
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${settings.cardStyle === option ? 'bg-slate-700 text-yellow-300 font-extrabold' : 'bg-slate-800 hover:bg-slate-700'}
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${index === 0 ? 'rounded-l-md' : ''}
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${index === cardStyleOptions.length - 1 ? 'rounded-r-md' : ''}
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${index !== 0 && 'border-l border-gray-600'}
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border border-yellow-500 hover:text-yellow-300 hover:drop-shadow-[0_0_3px_#ffd700]
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`}
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>
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<input
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type="radio"
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name="cardStyle"
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value={option}
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checked={gameData.settings.cardStyle === option}
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onChange={() => tuneRadio(option)}
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className="sr-only"
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/>
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{option}
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</label>
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))}
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</div>
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</fieldset>
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);
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>
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<input
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type="radio"
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name="cardStyle"
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value={option}
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checked={settings.cardStyle === option}
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onChange={() => tuneRadio(option)}
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className="sr-only"
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/>
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{option}
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</label>
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))}
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</div>
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</fieldset>
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) : null;
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return isDM ? (
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return (
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<div className={`fixed top-4 right-4 z-25 ${cinzel.className}`}>
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<Scrim
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clickAction={() => setOpen((prev) => !prev)}
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@@ -122,12 +138,7 @@ export default function Settings() {
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</span>
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</div>
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</Scrim>
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<button
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className={`p-2 transition-all duration-250 text-yellow-400 hover:text-yellow-300 hover:drop-shadow-[0_0_3px_#ffd700] cursor-pointer ${open ? 'pointer-events-none opacity-0' : 'pointer-events-auto opacity-100'}`}
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onClick={() => setOpen((prev) => !prev)}
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>
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<Gear className="w-5 h-5" />
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</button>
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<Icon />
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</div>
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) : null;
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);
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}
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@@ -12,37 +12,43 @@ export default function TiltCard({
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className?: string;
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}) {
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const cardRef = useRef<HTMLDivElement>(null);
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const { gameData, setTilt } = useAppContext();
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const {
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gameData,
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settings: { tilt },
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setTilt,
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} = useAppContext();
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useEffect(() => {
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const card = cardRef.current;
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if (!card) return;
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const tilt = gameData.tilts[cardIndex];
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if (!tilt) {
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card.style.transform = `rotateX(0deg) rotateY(0deg)`;
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return;
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if (tilt) {
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const tilts = gameData.tilts[cardIndex];
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if (!tilts.length) {
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card.style.transform = `rotateX(0deg) rotateY(0deg)`;
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return;
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}
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const { totalX, totalY } = tilts.reduce(
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({ totalX, totalY }, { rotateX, rotateY }) => ({
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totalX: totalX + rotateX,
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totalY: totalY + rotateY,
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}),
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{ totalX: 0, totalY: 0 },
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);
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const rotateX = totalX / tilts.length;
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const rotateY = totalY / tilts.length;
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if (rotateX || rotateY) {
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card.style.transform = `rotateX(${rotateX}deg) rotateY(${rotateY}deg)`;
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} else {
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card.style.transform = `rotateX(0deg) rotateY(0deg)`;
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}
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} else if (card.style.transform !== 'rotateX(0deg) rotateY(0deg)') {
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card.style.transform = 'rotateX(0deg) rotateY(0deg)';
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}
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const tilted = tilt.filter(({ rotateX, rotateY }) => rotateX || rotateY);
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const { totalX, totalY } = tilted.reduce(
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({ totalX, totalY }, { rotateX, rotateY }) => ({
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totalX: totalX + rotateX,
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totalY: totalY + rotateY,
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}),
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{ totalX: 0, totalY: 0 },
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);
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const rotateX = totalX / tilted.length;
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const rotateY = totalY / tilted.length;
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if (rotateX || rotateY) {
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card.style.transform = `rotateX(${rotateX}deg) rotateY(${rotateY}deg)`;
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} else {
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card.style.transform = `rotateX(0deg) rotateY(0deg)`;
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}
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}, [gameData]);
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}, [tilt, gameData]);
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const handleMouseMove = (e: React.MouseEvent) => {
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const card = cardRef.current;
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@@ -68,7 +74,11 @@ export default function TiltCard({
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};
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return (
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<div className={`${className}`} onMouseMove={handleMouseMove} onMouseLeave={handleMouseLeave}>
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<div
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className={`${className}`}
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onMouseMove={tilt ? handleMouseMove : undefined}
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onMouseLeave={handleMouseLeave}
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>
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<div ref={cardRef} className={`h-full w-full transition-transform duration-0`}>
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{children}
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</div>
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33
constants/index.ts
Normal file
33
constants/index.ts
Normal file
@@ -0,0 +1,33 @@
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export * from '@/constants/standardCards';
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export * from '@/constants/tarokka';
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export * from '@/constants/tarokkaCards';
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export * from '@/constants/time';
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import type { GameUpdate, LocalSettings, Settings } from '@/types';
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export const SETTINGS: Settings = {
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cardStyle: 'color',
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notes: false,
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positionBack: false,
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positionFront: false,
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prophecy: false,
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tilt: true,
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remoteTilt: false,
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};
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export const GAME_START: GameUpdate = {
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dmID: '',
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spectatorID: '',
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cards: [],
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settings: SETTINGS,
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tilts: Array.from({ length: 5 }, () => []),
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};
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export const LOCAL_DEFAULTS: LocalSettings = {
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tilt: true,
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remoteTilt: true,
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};
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export const LOCAL_SETTINGS = ['tilt', 'remoteTilt'];
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export const SPECTATOR_SETTINGS = ['tilt', 'remoteTilt'];
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@@ -1,7 +1,8 @@
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import Deck from '@/lib/TarokkaDeck';
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import generateID from '@/tools/simpleID';
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import parseMilliseconds from '@/tools/parseMilliseconds';
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import { HOUR, DAY } from '@/constants/time';
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import { HOUR, DAY, SETTINGS } from '@/constants';
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import { GameState, GameUpdate, Settings, Tilt } from '@/types';
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const deck = new Deck();
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@@ -84,13 +85,7 @@ export default class GameStore {
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players: new Set(),
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cards: deck.getHand(),
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lastUpdated: Date.now(),
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settings: {
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positionBack: true,
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positionFront: true,
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prophecy: true,
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notes: true,
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cardStyle: 'color',
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},
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settings: SETTINGS,
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tilts: Array.from({ length: 5 }, () => []),
|
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};
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@@ -112,11 +107,15 @@ export default class GameStore {
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return this.gameUpdate(game);
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}
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leaveGame(game: GameState, playerID: string): GameState {
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leaveGame(playerID: string): GameUpdate {
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const game = this.getGameByPlayerID(playerID);
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this.players.delete(playerID);
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game.players.delete(playerID);
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this._clearTilts(game, playerID);
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game.lastUpdated = Date.now();
|
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|
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return game;
|
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return this.gameUpdate(game);
|
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}
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||||
|
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flipCard(gameID: string, cardIndex: number): GameUpdate {
|
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@@ -164,15 +163,21 @@ export default class GameStore {
|
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|
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if (!cardTilts) throw new Error(`Card tilts ${cardIndex} not found`);
|
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|
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game.tilts[cardIndex] = [
|
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...cardTilts.filter((tilt) => tilt.playerID !== playerID),
|
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{ playerID, rotateX, rotateY },
|
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];
|
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game.lastUpdated = Date.now();
|
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this._clearTilts(game, playerID);
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|
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if (rotateX && rotateY) {
|
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game.tilts[cardIndex] = [...game.tilts[cardIndex], { playerID, rotateX, rotateY }];
|
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game.lastUpdated = Date.now();
|
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}
|
||||
|
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return this.gameUpdate(game);
|
||||
}
|
||||
|
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_clearTilts(game: GameState, playerID: string) {
|
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game.tilts = game.tilts.map((card) => card.filter((tilt) => tilt.playerID !== playerID));
|
||||
game.lastUpdated = Date.now();
|
||||
}
|
||||
|
||||
updateSettings(gameID: string, settings: Settings) {
|
||||
const game = this.getGame(gameID);
|
||||
|
||||
@@ -203,16 +208,13 @@ export default class GameStore {
|
||||
return { dmID, spectatorID, cards, settings, tilts };
|
||||
}
|
||||
|
||||
playerExit(playerID: string): GameState | null {
|
||||
playerExit(playerID: string): GameUpdate | null {
|
||||
if (this.startUps.has(playerID)) {
|
||||
this.startUps.delete(playerID);
|
||||
|
||||
return null;
|
||||
} else {
|
||||
const game = this.getGameByPlayerID(playerID);
|
||||
|
||||
this.players.delete(playerID);
|
||||
return this.leaveGame(game, playerID);
|
||||
return this.leaveGame(playerID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,7 +21,6 @@ const timedReleases = {};
|
||||
|
||||
app.prepare().then(() => {
|
||||
const httpServer = createServer(handler);
|
||||
|
||||
const io = new SocketIOServer(httpServer);
|
||||
|
||||
const broadcast = (event: string, gameUpdate: GameUpdate) => {
|
||||
@@ -32,9 +31,9 @@ app.prepare().then(() => {
|
||||
const timedRelease = (event: string, gameUpdate: GameUpdate, threshold: number) => {
|
||||
const now = Date.now();
|
||||
const lastEvent = timedReleases[event];
|
||||
clearTimeout(lastEvent?.to);
|
||||
|
||||
if (lastEvent?.embargo >= now) {
|
||||
clearTimeout(lastEvent.to);
|
||||
const embargo = lastEvent.embargo - now;
|
||||
|
||||
const to = setTimeout(() => {
|
||||
|
||||
@@ -4,11 +4,18 @@ export type CardStyle = 'standard' | 'color' | 'grayscale';
|
||||
export type Deck = 'high' | 'common' | 'both' | 'back' | 'all';
|
||||
|
||||
export interface Settings {
|
||||
cardStyle: CardStyle;
|
||||
notes: boolean;
|
||||
positionBack: boolean;
|
||||
positionFront: boolean;
|
||||
prophecy: boolean;
|
||||
notes: boolean;
|
||||
cardStyle: CardStyle;
|
||||
tilt: boolean;
|
||||
remoteTilt: boolean;
|
||||
}
|
||||
|
||||
export interface LocalSettings {
|
||||
tilt: boolean;
|
||||
remoteTilt: boolean;
|
||||
}
|
||||
|
||||
export interface StandardCard {
|
||||
|
||||
Reference in New Issue
Block a user