Compare commits

..

2 Commits

Author SHA1 Message Date
Gavin McDonald
f61ca0d0a1 keep tilts synced 2025-07-01 14:35:32 -04:00
Gavin McDonald
6b3ab9a54e setting to disable tilt 2025-07-01 09:21:41 -04:00
7 changed files with 186 additions and 121 deletions

View File

@@ -1,41 +1,34 @@
'use client';
import { createContext, useContext, useEffect, useState, ReactNode } from 'react';
import { createContext, useContext, useEffect, useState } from 'react';
import useSocket from '@/hooks/useSocket';
import type { GameUpdate, Tilt } from '@/types';
import { GAME_START, LOCAL_DEFAULTS } from '@/constants';
import type { Dispatch, ReactNode, SetStateAction } from 'react';
import type { GameUpdate, LocalSettings, Settings, Tilt } from '@/types';
const AppContext = createContext<AppContext | undefined>(undefined);
const gameStart: GameUpdate = {
dmID: '',
spectatorID: '',
cards: [],
settings: {
positionBack: false,
positionFront: false,
prophecy: false,
notes: false,
cardStyle: 'color',
},
tilts: Array.from({ length: 5 }, () => []),
};
export interface AppContext {
gameData: GameUpdate;
isDM: boolean;
noGame: boolean;
tilt: Tilt[];
selectCardIndex: number;
settings: Settings;
tilt: Tilt[];
emitFlip: (cardIndex: number) => void;
emitSettings: (gameData: GameUpdate) => void;
emitRedraw: (cardIndex: number) => void;
emitSelect: (cardID: string) => void;
setGameID: (gameID: string) => void;
setLocalSettings: Dispatch<SetStateAction<LocalSettings>>;
setSelectCardIndex: (cardIndex: number) => void;
setTilt: (tilt: Tilt[]) => void;
}
export function AppProvider({ children }: { children: ReactNode }) {
const [gameData, setGameData] = useState<GameUpdate>(gameStart);
const [gameData, setGameData] = useState<GameUpdate>({ ...GAME_START });
const [localSettings, setLocalSettings] = useState<LocalSettings>(() => ({ ...LOCAL_DEFAULTS }));
const [gameID, setGameID] = useState('');
const [noGame, setNoGame] = useState(false);
const [selectCardIndex, setSelectCardIndex] = useState(-1);
@@ -52,6 +45,10 @@ export function AppProvider({ children }: { children: ReactNode }) {
if (tilt[cardIndex]) {
emitTilt(cardIndex, tilt[cardIndex]);
} else {
// cardIndex does not matter
// all tilts for this user will be cleared
emitTilt(0, { rotateX: 0, rotateY: 0 });
}
}, [tilt]);
@@ -61,16 +58,22 @@ export function AppProvider({ children }: { children: ReactNode }) {
emitSelect(selectCardIndex, cardID);
};
const { dmID } = gameData;
const isDM = !!dmID;
const appInterface = {
gameData,
isDM,
noGame,
tilt,
selectCardIndex,
settings: { ...gameData.settings, ...localSettings },
tilt,
emitFlip,
emitSettings,
emitRedraw,
emitSelect: handleSelect,
setGameID,
setLocalSettings,
setSelectCardIndex,
setTilt,
};

View File

@@ -10,7 +10,9 @@ import CopyButton from '@/components/CopyButton';
import GitHubButton from '@/components/GitHubButton';
import Scrim from '@/components/Scrim';
import Switch from '@/components/Switch';
import { CardStyle } from '@/types';
import { LOCAL_SETTINGS, SPECTATOR_SETTINGS } from '@/constants';
import type { CardStyle, LocalSettings } from '@/types';
const cinzel = Cinzel_Decorative({
variable: '--font-cinzel',
@@ -22,19 +24,20 @@ const cardStyleOptions: CardStyle[] = ['standard', 'color', 'grayscale'];
export default function Settings() {
const [open, setOpen] = useState(false);
const { gameData, emitSettings } = useAppContext();
const { gameData, isDM, settings, emitSettings, setLocalSettings } = useAppContext();
const { dmID } = gameData;
const isDM = !!dmID;
const togglePermission = (key: string) => {
emitSettings({
...gameData,
settings: {
...gameData.settings,
[key]: !gameData.settings[key],
},
});
const togglePermission = (key: keyof LocalSettings) => {
if (LOCAL_SETTINGS.includes(key)) {
setLocalSettings((prev) => ({ ...prev, [key]: !prev[key] }));
} else if (isDM) {
emitSettings({
...gameData,
settings: {
...gameData.settings,
[key]: !gameData.settings[key],
},
});
}
};
const tuneRadio = (cardStyle: CardStyle) => {
@@ -47,14 +50,25 @@ export default function Settings() {
});
};
const Icon = () => (
<button
className={`p-2 transition-all duration-250 text-yellow-400 hover:text-yellow-300 hover:drop-shadow-[0_0_3px_#ffd700] cursor-pointer ${open ? 'pointer-events-none opacity-0' : 'pointer-events-auto opacity-100'}`}
onClick={() => setOpen((prev) => !prev)}
>
<Gear className="w-5 h-5" />
</button>
);
const Links = () => (
<>
<CopyButton
title="Copy DM link"
copy={`${location.origin}/${gameData.dmID}`}
tooltip={`${location.origin}/${gameData.dmID}`}
className="flex flex-row content-between w-full py-1 px-2 transition-all duration-250 bg-slate-700 hover:bg-slate-600 hover:text-yellow-300 rounded-lg shadow"
/>
{isDM && (
<CopyButton
title="Copy DM link"
copy={`${location.origin}/${gameData.dmID}`}
tooltip={`${location.origin}/${gameData.dmID}`}
className="flex flex-row content-between w-full py-1 px-2 transition-all duration-250 bg-slate-700 hover:bg-slate-600 hover:text-yellow-300 rounded-lg shadow"
/>
)}
<CopyButton
title="Copy Spectator link"
copy={`${location.origin}/${gameData.spectatorID}`}
@@ -66,45 +80,47 @@ export default function Settings() {
const Permissions = () => (
<>
{Object.entries(gameData.settings)
{Object.entries(settings)
.filter(([_key, value]) => typeof value === 'boolean')
.filter(([key]) => isDM || SPECTATOR_SETTINGS.includes(key))
.map(([key, value]) => (
<Switch key={key} label={key} value={value} toggleAction={() => togglePermission(key)} />
))}
</>
);
const CardStyle = () => (
<fieldset className="flex flex-col w-full">
<div className="text-xs my-1">Card style:</div>
<div className="inline-flex overflow-hidden rounded-md w-full">
{cardStyleOptions.map((option, index) => (
<label
key={option}
className={`flex justify-center items-center cursor-pointer w-full px-4 py-2 text-sm font-medium transition
${gameData.settings.cardStyle === option ? 'bg-slate-700 text-yellow-300 font-extrabold' : 'bg-slate-800 hover:bg-slate-700'}
const CardStyle = () =>
isDM ? (
<fieldset className="flex flex-col w-full">
<div className="text-xs my-1">Card style:</div>
<div className="inline-flex overflow-hidden rounded-md w-full">
{cardStyleOptions.map((option, index) => (
<label
key={option}
className={`flex justify-center items-center cursor-pointer w-full px-4 py-2 text-sm font-medium transition
${settings.cardStyle === option ? 'bg-slate-700 text-yellow-300 font-extrabold' : 'bg-slate-800 hover:bg-slate-700'}
${index === 0 ? 'rounded-l-md' : ''}
${index === cardStyleOptions.length - 1 ? 'rounded-r-md' : ''}
${index !== 0 && 'border-l border-gray-600'}
border border-yellow-500 hover:text-yellow-300 hover:drop-shadow-[0_0_3px_#ffd700]
`}
>
<input
type="radio"
name="cardStyle"
value={option}
checked={gameData.settings.cardStyle === option}
onChange={() => tuneRadio(option)}
className="sr-only"
/>
{option}
</label>
))}
</div>
</fieldset>
);
>
<input
type="radio"
name="cardStyle"
value={option}
checked={settings.cardStyle === option}
onChange={() => tuneRadio(option)}
className="sr-only"
/>
{option}
</label>
))}
</div>
</fieldset>
) : null;
return isDM ? (
return (
<div className={`fixed top-4 right-4 z-25 ${cinzel.className}`}>
<Scrim
clickAction={() => setOpen((prev) => !prev)}
@@ -122,12 +138,7 @@ export default function Settings() {
</span>
</div>
</Scrim>
<button
className={`p-2 transition-all duration-250 text-yellow-400 hover:text-yellow-300 hover:drop-shadow-[0_0_3px_#ffd700] cursor-pointer ${open ? 'pointer-events-none opacity-0' : 'pointer-events-auto opacity-100'}`}
onClick={() => setOpen((prev) => !prev)}
>
<Gear className="w-5 h-5" />
</button>
<Icon />
</div>
) : null;
);
}

View File

@@ -12,37 +12,43 @@ export default function TiltCard({
className?: string;
}) {
const cardRef = useRef<HTMLDivElement>(null);
const { gameData, setTilt } = useAppContext();
const {
gameData,
settings: { tilt },
setTilt,
} = useAppContext();
useEffect(() => {
const card = cardRef.current;
if (!card) return;
const tilt = gameData.tilts[cardIndex];
if (!tilt) {
card.style.transform = `rotateX(0deg) rotateY(0deg)`;
return;
if (tilt) {
const tilts = gameData.tilts[cardIndex];
if (!tilts.length) {
card.style.transform = `rotateX(0deg) rotateY(0deg)`;
return;
}
const { totalX, totalY } = tilts.reduce(
({ totalX, totalY }, { rotateX, rotateY }) => ({
totalX: totalX + rotateX,
totalY: totalY + rotateY,
}),
{ totalX: 0, totalY: 0 },
);
const rotateX = totalX / tilts.length;
const rotateY = totalY / tilts.length;
if (rotateX || rotateY) {
card.style.transform = `rotateX(${rotateX}deg) rotateY(${rotateY}deg)`;
} else {
card.style.transform = `rotateX(0deg) rotateY(0deg)`;
}
} else if (card.style.transform !== 'rotateX(0deg) rotateY(0deg)') {
card.style.transform = 'rotateX(0deg) rotateY(0deg)';
}
const tilted = tilt.filter(({ rotateX, rotateY }) => rotateX || rotateY);
const { totalX, totalY } = tilted.reduce(
({ totalX, totalY }, { rotateX, rotateY }) => ({
totalX: totalX + rotateX,
totalY: totalY + rotateY,
}),
{ totalX: 0, totalY: 0 },
);
const rotateX = totalX / tilted.length;
const rotateY = totalY / tilted.length;
if (rotateX || rotateY) {
card.style.transform = `rotateX(${rotateX}deg) rotateY(${rotateY}deg)`;
} else {
card.style.transform = `rotateX(0deg) rotateY(0deg)`;
}
}, [gameData]);
}, [tilt, gameData]);
const handleMouseMove = (e: React.MouseEvent) => {
const card = cardRef.current;
@@ -68,7 +74,11 @@ export default function TiltCard({
};
return (
<div className={`${className}`} onMouseMove={handleMouseMove} onMouseLeave={handleMouseLeave}>
<div
className={`${className}`}
onMouseMove={tilt ? handleMouseMove : undefined}
onMouseLeave={handleMouseLeave}
>
<div ref={cardRef} className={`h-full w-full transition-transform duration-0`}>
{children}
</div>

33
constants/index.ts Normal file
View File

@@ -0,0 +1,33 @@
export * from '@/constants/standardCards';
export * from '@/constants/tarokka';
export * from '@/constants/tarokkaCards';
export * from '@/constants/time';
import type { GameUpdate, LocalSettings, Settings } from '@/types';
export const SETTINGS: Settings = {
cardStyle: 'color',
notes: false,
positionBack: false,
positionFront: false,
prophecy: false,
tilt: true,
remoteTilt: false,
};
export const GAME_START: GameUpdate = {
dmID: '',
spectatorID: '',
cards: [],
settings: SETTINGS,
tilts: Array.from({ length: 5 }, () => []),
};
export const LOCAL_DEFAULTS: LocalSettings = {
tilt: true,
remoteTilt: true,
};
export const LOCAL_SETTINGS = ['tilt', 'remoteTilt'];
export const SPECTATOR_SETTINGS = ['tilt', 'remoteTilt'];

View File

@@ -1,7 +1,8 @@
import Deck from '@/lib/TarokkaDeck';
import generateID from '@/tools/simpleID';
import parseMilliseconds from '@/tools/parseMilliseconds';
import { HOUR, DAY } from '@/constants/time';
import { HOUR, DAY, SETTINGS } from '@/constants';
import { GameState, GameUpdate, Settings, Tilt } from '@/types';
const deck = new Deck();
@@ -84,13 +85,7 @@ export default class GameStore {
players: new Set(),
cards: deck.getHand(),
lastUpdated: Date.now(),
settings: {
positionBack: true,
positionFront: true,
prophecy: true,
notes: true,
cardStyle: 'color',
},
settings: SETTINGS,
tilts: Array.from({ length: 5 }, () => []),
};
@@ -112,11 +107,15 @@ export default class GameStore {
return this.gameUpdate(game);
}
leaveGame(game: GameState, playerID: string): GameState {
leaveGame(playerID: string): GameUpdate {
const game = this.getGameByPlayerID(playerID);
this.players.delete(playerID);
game.players.delete(playerID);
this._clearTilts(game, playerID);
game.lastUpdated = Date.now();
return game;
return this.gameUpdate(game);
}
flipCard(gameID: string, cardIndex: number): GameUpdate {
@@ -164,15 +163,21 @@ export default class GameStore {
if (!cardTilts) throw new Error(`Card tilts ${cardIndex} not found`);
game.tilts[cardIndex] = [
...cardTilts.filter((tilt) => tilt.playerID !== playerID),
{ playerID, rotateX, rotateY },
];
game.lastUpdated = Date.now();
this._clearTilts(game, playerID);
if (rotateX && rotateY) {
game.tilts[cardIndex] = [...game.tilts[cardIndex], { playerID, rotateX, rotateY }];
game.lastUpdated = Date.now();
}
return this.gameUpdate(game);
}
_clearTilts(game: GameState, playerID: string) {
game.tilts = game.tilts.map((card) => card.filter((tilt) => tilt.playerID !== playerID));
game.lastUpdated = Date.now();
}
updateSettings(gameID: string, settings: Settings) {
const game = this.getGame(gameID);
@@ -203,16 +208,13 @@ export default class GameStore {
return { dmID, spectatorID, cards, settings, tilts };
}
playerExit(playerID: string): GameState | null {
playerExit(playerID: string): GameUpdate | null {
if (this.startUps.has(playerID)) {
this.startUps.delete(playerID);
return null;
} else {
const game = this.getGameByPlayerID(playerID);
this.players.delete(playerID);
return this.leaveGame(game, playerID);
return this.leaveGame(playerID);
}
}

View File

@@ -21,7 +21,6 @@ const timedReleases = {};
app.prepare().then(() => {
const httpServer = createServer(handler);
const io = new SocketIOServer(httpServer);
const broadcast = (event: string, gameUpdate: GameUpdate) => {
@@ -32,9 +31,9 @@ app.prepare().then(() => {
const timedRelease = (event: string, gameUpdate: GameUpdate, threshold: number) => {
const now = Date.now();
const lastEvent = timedReleases[event];
clearTimeout(lastEvent?.to);
if (lastEvent?.embargo >= now) {
clearTimeout(lastEvent.to);
const embargo = lastEvent.embargo - now;
const to = setTimeout(() => {

View File

@@ -4,11 +4,18 @@ export type CardStyle = 'standard' | 'color' | 'grayscale';
export type Deck = 'high' | 'common' | 'both' | 'back' | 'all';
export interface Settings {
cardStyle: CardStyle;
notes: boolean;
positionBack: boolean;
positionFront: boolean;
prophecy: boolean;
notes: boolean;
cardStyle: CardStyle;
tilt: boolean;
remoteTilt: boolean;
}
export interface LocalSettings {
tilt: boolean;
remoteTilt: boolean;
}
export interface StandardCard {