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3 Commits
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35afa28e44
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35afa28e44 | ||
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bc7339439c | ||
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af26a64e8b |
@@ -3,11 +3,14 @@
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import { useEffect, useState } from 'react';
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import { useParams } from 'next/navigation';
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import { socket } from '@/socket';
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import { Eye } from 'lucide-react';
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import Settings from '@/components/Settings';
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import Card from '@/components/Card';
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import CopyButton from '@/components/CopyButton';
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import Notes from '@/components/Notes';
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import NotFound from '@/components/NotFound';
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import Settings from '@/components/Settings';
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import { cardMap, layout } from '@/constants/tarokka';
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import type { GameUpdate, ClientUpdate } from '@/types';
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@@ -88,6 +91,15 @@ export default function GamePage() {
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<NotFound />
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) : cards ? (
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<main className="min-h-screen flex flex-col items-center justify-center gap-4 bg-[url('/img/table3.png')] bg-cover bg-center">
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{isDM && (
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<CopyButton
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copy={`${location.origin}/${gameData.spectatorID}`}
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tooltip={`Spectator link: ${location.origin}/${gameData.spectatorID}`}
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Icon={Eye}
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className={`fixed top-4 left-4 p-2 z-25 transition-all duration-250 text-yellow-400 hover:text-yellow-300 cursor-pointer`}
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/>
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)}
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{isDM && <Settings gameData={gameData} changeAction={handleSettings} />}
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<div className="grid grid-cols-3 grid-rows-3 gap-8 w-fit mx-auto">
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{Array.from({ length: 9 })
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@@ -1,13 +1,14 @@
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'use client';
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import { useState } from 'react';
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import { Copy as CopyIcon, Check as CheckIcon } from 'lucide-react';
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import { ForwardRefExoticComponent, RefAttributes, useState } from 'react';
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import { LucideProps, Copy as CopyIcon, Check as CheckIcon } from 'lucide-react';
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import ToolTip from '@/components/ToolTip';
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type CopyButtonProps = {
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title?: string;
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copy: string;
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Icon?: ForwardRefExoticComponent<Omit<LucideProps, 'ref'> & RefAttributes<SVGSVGElement>>;
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tooltip?: string | string[];
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className?: string;
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};
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@@ -15,6 +16,7 @@ type CopyButtonProps = {
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export default function CopyButton({
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title,
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copy,
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Icon = CopyIcon,
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tooltip = ['Copy', 'Copied'],
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className,
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}: CopyButtonProps) {
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@@ -44,7 +46,7 @@ export default function CopyButton({
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{copied ? (
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<CheckIcon className="ml-auto" size={16} />
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) : (
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<CopyIcon className="ml-auto" size={16} />
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<Icon className="ml-auto" size={16} />
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)}
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</div>
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</ToolTip>
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@@ -1,7 +1,7 @@
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import Deck from '@/lib/TarokkaDeck';
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import generateID from '@/tools/simpleID';
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import parseMilliseconds from '@/tools/parseMilliseconds';
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import { MINUTE, HOUR, DAY } from '@/constants/time';
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import { HOUR, DAY } from '@/constants/time';
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import { GameState, GameUpdate, Settings } from '@/types';
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const deck = new Deck();
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@@ -34,10 +34,10 @@ export default class GameStore {
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private totalExpired: number;
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private totalUnused: number;
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private startUps: Set<string>;
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private dms: Map<string, GameState>;
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private spectators: Map<string, GameState>;
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private players: Map<string, string>;
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private startUps: Set<string>; // homepage socket IDs
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private dms: Map<string, GameState>; // DM socket ID -> game
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private spectators: Map<string, GameState>; // spectator socket ID -> game
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private players: Map<string, GameState>; // socket ID -> game
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constructor() {
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this.startTime = Date.now();
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@@ -50,7 +50,7 @@ export default class GameStore {
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this.spectators = new Map();
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this.players = new Map();
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setInterval(() => this.log(), 15 * MINUTE);
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setInterval(() => this.log(), HOUR);
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setInterval(() => this.cleanUp(), HOUR);
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setTimeout(() => this.wrapUp(), tilMidnight());
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@@ -106,14 +106,12 @@ export default class GameStore {
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game.players.add(playerID);
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game.lastUpdated = Date.now();
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this.players.set(playerID, gameID);
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this.players.set(playerID, game);
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return this.gameUpdate(game);
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}
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leaveGame(gameID: string, playerID: string): GameState {
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const game = this.getGame(gameID);
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leaveGame(game: GameState, playerID: string): GameState {
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game.players.delete(playerID);
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game.lastUpdated = Date.now();
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@@ -160,12 +158,12 @@ export default class GameStore {
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return null;
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} else {
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const gameID = this.players.get(playerID);
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const game = this.players.get(playerID);
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if (!gameID) throw new Error(`Player ${playerID} not found`);
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if (!game) throw new Error(`Player ${playerID} not found`);
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this.players.delete(playerID);
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return this.leaveGame(gameID, playerID);
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return this.leaveGame(game, playerID);
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}
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}
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@@ -176,7 +174,6 @@ export default class GameStore {
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console.log(uptimeLog);
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console.log(`Games: ${this.dms.size}`);
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console.log(`Players: ${this.players.size}`);
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console.log('-'.repeat(uptimeLog.length));
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}
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wrapUp() {
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@@ -188,7 +185,6 @@ export default class GameStore {
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console.log(`Created: ${this.totalCreated}`);
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console.log(`Expired: ${this.totalExpired}`);
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console.log(`Unused: ${this.totalUnused}`);
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console.log('='.repeat(uptimeLog.length));
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this.totalCreated = 0;
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this.totalExpired = 0;
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@@ -208,7 +204,11 @@ export default class GameStore {
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this.totalExpired += expired.length;
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this.totalUnused += unused.length;
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expired.forEach((game) => this.deleteGame(game));
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expired.forEach((game) => {
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game.players.forEach((playerID) => this.players.delete(playerID));
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this.deleteGame(game);
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});
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unused.forEach((game) => this.deleteGame(game));
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}
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