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2 Commits

Author SHA1 Message Date
Gavin McDonald
c6dfed9bed untilt 2025-07-02 08:19:35 -04:00
Gavin McDonald
ddb1575dc8 use local tilts, don't wait for server relay 2025-07-02 07:58:53 -04:00
2 changed files with 36 additions and 30 deletions

View File

@@ -1,7 +1,9 @@
import { useEffect, useRef } from 'react'; import { useEffect, useRef, useState } from 'react';
import { useAppContext } from '@/app/AppContext'; import { useAppContext } from '@/app/AppContext';
import type { Tilt } from '@/types'; import type { Tilt } from '@/types';
const ZERO_ROTATION = 'rotateX(0deg) rotateY(0deg)';
export default function TiltCard({ export default function TiltCard({
children, children,
cardIndex, cardIndex,
@@ -12,6 +14,7 @@ export default function TiltCard({
className?: string; className?: string;
}) { }) {
const cardRef = useRef<HTMLDivElement>(null); const cardRef = useRef<HTMLDivElement>(null);
const [untilt, setUntilt] = useState(false);
const { const {
gameData, gameData,
settings: { tilt, remoteTilt }, settings: { tilt, remoteTilt },
@@ -24,45 +27,42 @@ export default function TiltCard({
if (!card) return; if (!card) return;
if (tilt) { if (tilt) {
if (remoteTilt) { const rotateX = localTilts[cardIndex]?.rotateX || 0;
const tilts = gameData.tilts[cardIndex]; const rotateY = localTilts[cardIndex]?.rotateY || 0;
if (!tilts.length) {
card.style.transform = `rotateX(0deg) rotateY(0deg)`;
return;
}
const { totalX, totalY } = tilts.reduce( const tilts = remoteTilt
({ totalX, totalY }, { rotateX, rotateY }) => ({ ? [...gameData.tilts[cardIndex], { rotateX, rotateY }]
: [{ rotateX, rotateY }];
const { totalX, totalY, count } = tilts
.filter(({ rotateX, rotateY }) => !!rotateX && !!rotateY)
.reduce(
({ totalX, totalY, count }, { rotateX, rotateY }) => ({
totalX: totalX + rotateX, totalX: totalX + rotateX,
totalY: totalY + rotateY, totalY: totalY + rotateY,
count: ++count,
}), }),
{ totalX: 0, totalY: 0 }, { totalX: 0, totalY: 0, count: 0 },
); );
const rotateX = totalX / tilts.length; if (count && (totalX || totalY)) {
const rotateY = totalY / tilts.length; setUntilt(false);
card.style.transform = `rotateX(${totalX / count}deg) rotateY(${totalY / count}deg)`;
if (rotateX || rotateY) {
card.style.transform = `rotateX(${rotateX}deg) rotateY(${rotateY}deg)`;
} else {
card.style.transform = `rotateX(0deg) rotateY(0deg)`;
}
} else { } else {
console.log(localTilts); setUntilt(true);
const rotateX = localTilts[cardIndex]?.rotateX || 0;
const rotateY = localTilts[cardIndex]?.rotateY || 0;
if (rotateX || rotateY) {
card.style.transform = `rotateX(${rotateX}deg) rotateY(${rotateY}deg)`;
} else {
card.style.transform = `rotateX(0deg) rotateY(0deg)`;
}
} }
} else if (card.style.transform !== 'rotateX(0deg) rotateY(0deg)') { } else if (card.style.transform !== ZERO_ROTATION) {
card.style.transform = 'rotateX(0deg) rotateY(0deg)'; setUntilt(true);
} }
}, [tilt, localTilts, gameData]); }, [tilt, localTilts, gameData]);
useEffect(() => {
const card = cardRef.current;
if (!card || !untilt) return;
card.style.transform = ZERO_ROTATION;
}, [untilt]);
const handleMouseMove = (e: React.MouseEvent) => { const handleMouseMove = (e: React.MouseEvent) => {
const card = cardRef.current; const card = cardRef.current;
if (!card) return; if (!card) return;
@@ -92,7 +92,11 @@ export default function TiltCard({
onMouseMove={tilt ? handleMouseMove : undefined} onMouseMove={tilt ? handleMouseMove : undefined}
onMouseLeave={handleMouseLeave} onMouseLeave={handleMouseLeave}
> >
<div ref={cardRef} className={`h-full w-full transition-transform duration-0`}> <div
ref={cardRef}
onAnimationEnd={() => setUntilt(false)}
className={`h-full w-full transition-transform ${untilt ? 'duration-500' : 'duration-0'}`}
>
{children} {children}
</div> </div>
</div> </div>

View File

@@ -21,6 +21,8 @@ export default function useSocket({ gameID, setGameData, setNoGame }: UseSocketP
}); });
socket.on('game-update', (data: GameUpdate) => { socket.on('game-update', (data: GameUpdate) => {
// remove user's own tilts in favor of local values
data.tilts = data.tilts.map((card) => card.filter((tilt) => tilt.playerID !== socket.id));
setGameData(data); setGameData(data);
}); });