teletilt #3

Merged
gavin merged 20 commits from teletilt into trunk 2025-07-03 14:40:35 -04:00
8 changed files with 66 additions and 28 deletions
Showing only changes of commit 1dbe6b7ec0 - Show all commits

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@@ -25,10 +25,10 @@ export interface AppContext {
noGame: boolean;
tilt: Tilt[];
selectCardIndex: number;
flipCard: (cardIndex: number) => void;
handleSettings: (gameData: GameUpdate) => void;
redraw: (cardIndex: number) => void;
select: (cardID: string) => void;
emitFlip: (cardIndex: number) => void;
emitSettings: (gameData: GameUpdate) => void;
emitRedraw: (cardIndex: number) => void;
emitSelect: (cardID: string) => void;
setGameID: (gameID: string) => void;
setSelectCardIndex: (cardIndex: number) => void;
setTilt: (tilt: Tilt[]) => void;
@@ -41,7 +41,7 @@ export function AppProvider({ children }: { children: ReactNode }) {
const [selectCardIndex, setSelectCardIndex] = useState(-1);
const [tilt, setTilt] = useState<Tilt[]>([]);
const { flipCard, redraw, select, handleSettings, emitTilt } = useSocket({
const { emitFlip, emitRedraw, emitSelect, emitSettings, emitTilt } = useSocket({
gameID,
setGameData,
setNoGame,
@@ -58,7 +58,7 @@ export function AppProvider({ children }: { children: ReactNode }) {
const handleSelect = (cardID: string) => {
setSelectCardIndex(-1);
select(selectCardIndex, cardID);
emitSelect(selectCardIndex, cardID);
};
const appInterface = {
@@ -66,10 +66,10 @@ export function AppProvider({ children }: { children: ReactNode }) {
noGame,
tilt,
selectCardIndex,
flipCard,
handleSettings,
redraw,
select: handleSelect,
emitFlip,
emitSettings,
emitRedraw,
emitSelect: handleSelect,
setGameID,
setSelectCardIndex,
setTilt,

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@@ -22,7 +22,7 @@ type CardProps = {
export default function Card({ card, cardIndex }: CardProps) {
const [tooltip, setTooltip] = useState<React.ReactNode>(null);
const { flipCard, gameData, redraw, setSelectCardIndex } = useAppContext();
const { emitFlip, gameData, emitRedraw, setSelectCardIndex } = useAppContext();
const { dmID, settings } = gameData;
const isDM = !!dmID;
@@ -32,7 +32,7 @@ export default function Card({ card, cardIndex }: CardProps) {
const handleClick = () => {
if (isDM) {
flipCard(cardIndex);
emitFlip(cardIndex);
}
};
@@ -79,7 +79,7 @@ export default function Card({ card, cardIndex }: CardProps) {
/>
{isDM && !flipped && (
<StackTheDeck
onRedraw={() => redraw(cardIndex)}
onRedraw={() => emitRedraw(cardIndex)}
onSelect={() => setSelectCardIndex(cardIndex)}
onHover={setTooltip}
/>

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@@ -14,7 +14,7 @@ type CardSelectProps = {
};
export default function CardSelect({ className = '' }: CardSelectProps) {
const { gameData, select, selectCardIndex, setSelectCardIndex } = useAppContext();
const { gameData, emitSelect, selectCardIndex, setSelectCardIndex } = useAppContext();
const { cards: hand, settings } = gameData;
const handIDs = hand.map(({ id }) => id);
@@ -53,7 +53,7 @@ export default function CardSelect({ className = '' }: CardSelectProps) {
<div
key={card.id}
className={`relative h-[21vh] w-[15vh] perspective transition-transform duration-200 hover:scale-150 z-0 hover:z-10`}
onClick={() => select(card.id)}
onClick={() => emitSelect(card.id)}
>
<img
src={getURL(card, settings)}

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@@ -22,13 +22,13 @@ const cardStyleOptions: CardStyle[] = ['standard', 'color', 'grayscale'];
export default function Settings() {
const [open, setOpen] = useState(false);
const { gameData, handleSettings } = useAppContext();
const { gameData, emitSettings } = useAppContext();
const { dmID } = gameData;
const isDM = !!dmID;
const togglePermission = (key: string) => {
handleSettings({
emitSettings({
...gameData,
settings: {
...gameData.settings,
@@ -38,7 +38,7 @@ export default function Settings() {
};
const tuneRadio = (cardStyle: CardStyle) => {
handleSettings({
emitSettings({
...gameData,
settings: {
...gameData.settings,

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@@ -2,3 +2,5 @@ export const SECOND = 1000;
export const MINUTE = 60 * SECOND;
export const HOUR = 60 * MINUTE;
export const DAY = 24 * HOUR;
export const thirtyFPS = SECOND / 30;

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@@ -2,6 +2,7 @@ import { useEffect } from 'react';
import { socket } from '@/socket';
import throttle from '@/tools/throttle';
import { thirtyFPS } from '@/constants/time';
import type { GameUpdate, Tilt } from '@/types';
interface UseSocketProps {
@@ -38,28 +39,28 @@ export default function useSocket({ gameID, setGameData, setNoGame }: UseSocketP
};
}, [gameID]);
const flipCard = (cardIndex: number) => {
const emitFlip = (cardIndex: number) => {
socket.emit('flip-card', {
gameID,
cardIndex,
});
};
const handleSettings = (gameData: GameUpdate) => {
const emitSettings = (gameData: GameUpdate) => {
socket.emit('settings', {
gameID,
gameData,
});
};
const redraw = (cardIndex: number) => {
const emitRedraw = (cardIndex: number) => {
socket.emit('redraw', {
gameID,
cardIndex,
});
};
const select = (cardIndex: number, cardID: string) => {
const emitSelect = (cardIndex: number, cardID: string) => {
socket.emit('select', {
gameID,
cardIndex,
@@ -72,13 +73,13 @@ export default function useSocket({ gameID, setGameData, setNoGame }: UseSocketP
cardIndex,
tilt,
});
}, 33.3);
}, thirtyFPS);
return {
flipCard,
handleSettings,
redraw,
select,
emitFlip,
emitSettings,
emitRedraw,
emitSelect,
emitTilt,
};
}

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@@ -4,6 +4,8 @@ import { Server as SocketIOServer, type Socket } from 'socket.io';
import GameStore from '@/lib/GameStore';
import omit from '@/tools/omit';
import { thirtyFPS } from '@/constants/time';
import type { ClientUpdate, GameUpdate, Tilt } from '@/types';
const dev = process.env.NODE_ENV !== 'production';
@@ -15,6 +17,8 @@ const handler = app.getRequestHandler();
const gameStore = new GameStore();
const timedReleases = {};
app.prepare().then(() => {
const httpServer = createServer(handler);
@@ -25,6 +29,25 @@ app.prepare().then(() => {
io.to(gameUpdate.spectatorID).emit(event, omit(gameUpdate, 'dmID'));
};
const timedRelease = (event: string, gameUpdate: GameUpdate, threshold: number) => {
const now = Date.now();
const lastEvent = timedReleases[event];
if (lastEvent?.embargo >= now) {
clearTimeout(lastEvent.to);
const embargo = lastEvent.embargo - now;
const to = setTimeout(() => {
broadcast(event, gameUpdate);
}, embargo);
timedReleases[event] = { embargo, to };
} else {
broadcast(event, gameUpdate);
timedReleases[event] = { embargo: now + threshold };
}
};
io.on('connection', (socket: Socket) => {
//console.log(Date.now(), `Client connected: ${socket.id}`);
@@ -122,7 +145,7 @@ app.prepare().then(() => {
socket.on('tilt', ({ cardIndex, tilt }: { cardIndex: number; tilt: Tilt }) => {
try {
const gameState = gameStore.tilt(socket.id, cardIndex, tilt);
broadcast('game-update', gameState);
timedRelease('game-update', gameState, thirtyFPS);
} catch (e) {
const error = e instanceof Error ? e.message : e;
console.error(Date.now(), 'Error[tilt]', error);

12
tools/throttle.ts Normal file
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@@ -0,0 +1,12 @@
export default function throttle(func: Function, threshold: number) {
let lastCall = 0;
return (...args: any[]) => {
const now = Date.now();
if (now - lastCall >= threshold) {
lastCall = now;
func(...args);
}
};
}