teletilt #3

Merged
gavin merged 20 commits from teletilt into trunk 2025-07-03 14:40:35 -04:00
4 changed files with 29 additions and 21 deletions
Showing only changes of commit f61ca0d0a1 - Show all commits

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@@ -45,6 +45,10 @@ export function AppProvider({ children }: { children: ReactNode }) {
if (tilt[cardIndex]) {
emitTilt(cardIndex, tilt[cardIndex]);
} else {
// cardIndex does not matter
// all tilts for this user will be cleared
emitTilt(0, { rotateX: 0, rotateY: 0 });
}
}, [tilt]);

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@@ -23,15 +23,13 @@ export default function TiltCard({
if (!card) return;
if (tilt) {
const tilt = gameData.tilts[cardIndex];
if (!tilt) {
const tilts = gameData.tilts[cardIndex];
if (!tilts.length) {
card.style.transform = `rotateX(0deg) rotateY(0deg)`;
return;
}
const tilted = tilt.filter(({ rotateX, rotateY }) => rotateX || rotateY);
const { totalX, totalY } = tilted.reduce(
const { totalX, totalY } = tilts.reduce(
({ totalX, totalY }, { rotateX, rotateY }) => ({
totalX: totalX + rotateX,
totalY: totalY + rotateY,
@@ -39,8 +37,8 @@ export default function TiltCard({
{ totalX: 0, totalY: 0 },
);
const rotateX = totalX / tilted.length;
const rotateY = totalY / tilted.length;
const rotateX = totalX / tilts.length;
const rotateY = totalY / tilts.length;
if (rotateX || rotateY) {
card.style.transform = `rotateX(${rotateX}deg) rotateY(${rotateY}deg)`;

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@@ -107,11 +107,15 @@ export default class GameStore {
return this.gameUpdate(game);
}
leaveGame(game: GameState, playerID: string): GameState {
leaveGame(playerID: string): GameUpdate {
const game = this.getGameByPlayerID(playerID);
this.players.delete(playerID);
game.players.delete(playerID);
this._clearTilts(game, playerID);
game.lastUpdated = Date.now();
return game;
return this.gameUpdate(game);
}
flipCard(gameID: string, cardIndex: number): GameUpdate {
@@ -159,15 +163,21 @@ export default class GameStore {
if (!cardTilts) throw new Error(`Card tilts ${cardIndex} not found`);
game.tilts[cardIndex] = [
...cardTilts.filter((tilt) => tilt.playerID !== playerID),
{ playerID, rotateX, rotateY },
];
this._clearTilts(game, playerID);
if (rotateX && rotateY) {
game.tilts[cardIndex] = [...game.tilts[cardIndex], { playerID, rotateX, rotateY }];
game.lastUpdated = Date.now();
}
return this.gameUpdate(game);
}
_clearTilts(game: GameState, playerID: string) {
game.tilts = game.tilts.map((card) => card.filter((tilt) => tilt.playerID !== playerID));
game.lastUpdated = Date.now();
}
updateSettings(gameID: string, settings: Settings) {
const game = this.getGame(gameID);
@@ -198,16 +208,13 @@ export default class GameStore {
return { dmID, spectatorID, cards, settings, tilts };
}
playerExit(playerID: string): GameState | null {
playerExit(playerID: string): GameUpdate | null {
if (this.startUps.has(playerID)) {
this.startUps.delete(playerID);
return null;
} else {
const game = this.getGameByPlayerID(playerID);
this.players.delete(playerID);
return this.leaveGame(game, playerID);
return this.leaveGame(playerID);
}
}

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@@ -21,7 +21,6 @@ const timedReleases = {};
app.prepare().then(() => {
const httpServer = createServer(handler);
const io = new SocketIOServer(httpServer);
const broadcast = (event: string, gameUpdate: GameUpdate) => {
@@ -32,9 +31,9 @@ app.prepare().then(() => {
const timedRelease = (event: string, gameUpdate: GameUpdate, threshold: number) => {
const now = Date.now();
const lastEvent = timedReleases[event];
clearTimeout(lastEvent?.to);
if (lastEvent?.embargo >= now) {
clearTimeout(lastEvent.to);
const embargo = lastEvent.embargo - now;
const to = setTimeout(() => {