import { validTilt } from '@/tools'; import { GameUpdate, Settings, Tilt } from '@/types'; const combineTilts = (tilts: Tilt[]) => tilts.reduce( ({ pX, pY, rX, rY, count }, { percentX, percentY, rotateX, rotateY }) => ({ pX: pX + percentX, pY: pY + percentY, rX: rX + rotateX, rY: rY + rotateY, count: count + 1, }), { pX: 0, pY: 0, rX: 0, rY: 0, count: 0 }, ); export function reduceTilts( gameData: GameUpdate, localTilt: Tilt[], { tilt, remoteTilt }: Settings, ): Tilt[] { const remoteTilts = gameData.tilts; if (!tilt) return []; if (!remoteTilt) return localTilt; return Array.from({ length: 5 }, (_, i) => (localTilt[i] ? [localTilt[i]] : [])) .map((cardTilts, cardIndex) => [...remoteTilts[cardIndex], ...cardTilts]) .map((cardTilts) => cardTilts.filter(validTilt)) .map(combineTilts) .map(({ pX, pY, rX, rY, count }) => ({ percentX: count ? pX / count : -1, percentY: count ? pY / count : -1, rotateX: count ? rX / count : 0, rotateY: count ? rY / count : 0, })); }