import next from 'next'; import { createServer } from 'http'; import { Server as SocketIOServer, type Socket } from 'socket.io'; import GameStore from '@/lib/GameStore'; import type { ClientUpdate } from '@/types'; const dev = process.env.NODE_ENV !== 'production'; const hostname = '0.0.0.0'; const port = 3000; const app = next({ dev, hostname, port }); const handler = app.getRequestHandler(); const gameStore = new GameStore(); app.prepare().then(() => { const httpServer = createServer(handler); const io = new SocketIOServer(httpServer); io.on('connection', (socket: Socket) => { console.log(`Client connected: ${socket.id}`); socket.on('start', () => { const gameUpdate = gameStore.createGame(); console.log(`Socket ${socket.id} started game ${gameUpdate.dmID}`); socket.emit('new-game', gameUpdate); }); socket.on('join', (gameID) => { try { const gameUpdate = gameStore.joinGame(gameID, socket.id); console.log(`Socket ${socket.id} joined game ${gameID}`); socket.join(gameID); if (gameID === gameUpdate.spectatorID) { const { spectatorID, cards } = gameUpdate; socket.emit('init', { spectatorID, cards }); } else { socket.emit('init', gameUpdate); } } catch (e) { const error = e instanceof Error ? e.message : e; console.error('Error', error); socket.emit('join-error', error); } }); socket.on('flip-card', ({ gameID, cardIndex }: ClientUpdate) => { try { console.log('Card flipped:', { gameID, cardIndex }); const gameUpdate = gameStore.flipCard(gameID, cardIndex); io.to(gameID).emit('card-flipped', gameUpdate); } catch (e) { const error = e instanceof Error ? e.message : e; console.error('Error', error); socket.emit('flip-error', error); } }); socket.on('disconnect', () => { console.log(`Client disconnected: ${socket.id}`); }); }); httpServer .once('error', (err) => { console.error('Server error:', err); process.exit(1); }) .listen(port, () => { console.log(`> Ready on http://${hostname}:${port}`); }); });