import next from 'next'; import { createServer } from 'http'; import { Server as SocketIOServer, type Socket } from 'socket.io'; import GameStore from '@/lib/GameStore'; import omit from '@/tools/omit'; import { thirtyFPS } from '@/constants/time'; import type { ClientUpdate, GameUpdate, Tilt } from '@/types'; const dev = process.env.NODE_ENV !== 'production'; const hostname = '0.0.0.0'; const port = 3000; const app = next({ dev, hostname, port }); const handler = app.getRequestHandler(); const gameStore = new GameStore(); const timedReleases = {}; app.prepare().then(() => { const httpServer = createServer(handler); const io = new SocketIOServer(httpServer); const broadcast = (event: string, gameUpdate: GameUpdate) => { io.to(gameUpdate.dmID).emit(event, gameUpdate); io.to(gameUpdate.spectatorID).emit(event, omit(gameUpdate, 'dmID')); }; const timedRelease = (event: string, gameUpdate: GameUpdate, threshold: number) => { const now = Date.now(); const lastEvent = timedReleases[event]; clearTimeout(lastEvent?.to); if (lastEvent?.embargo >= now) { const embargo = lastEvent.embargo - now; const to = setTimeout(() => { broadcast(event, gameUpdate); }, embargo); timedReleases[event] = { embargo, to }; } else { broadcast(event, gameUpdate); timedReleases[event] = { embargo: now + threshold }; } }; io.on('connection', (socket: Socket) => { //console.log(Date.now(), `Client connected: ${socket.id}`); socket.on('start', () => { const gameUpdate = gameStore.createGame(socket.id); console.log( Date.now(), `Socket ${socket.id} started game ${gameUpdate.dmID}/${gameUpdate.spectatorID}`, ); socket.emit('new-game', gameUpdate); }); socket.on('join', (gameID) => { try { const gameUpdate = gameStore.joinGame(gameID, socket.id); const ipAddress = Array.isArray(socket.handshake.headers['x-forwarded-for']) ? socket.handshake.headers['x-forwarded-for'][0] : socket.handshake.headers['x-forwarded-for']?.split(',')[0]; console.log(Date.now(), `Socket ${socket.id}[${ipAddress}] joined game ${gameID}`); socket.join(gameID); if (gameID === gameUpdate.spectatorID) { socket.emit('init', omit(gameUpdate, 'dmID')); } else { socket.emit('init', gameUpdate); } } catch (e) { const error = e instanceof Error ? e.message : e; console.error(Date.now(), 'Error[join]', error); socket.emit('join-error', error); } }); socket.on('flip-card', ({ gameID, cardIndex }: ClientUpdate) => { try { //console.log(Date.now(), 'Card flipped:', { gameID, cardIndex }); const gameUpdate = gameStore.flipCard(gameID, cardIndex); broadcast('game-update', gameUpdate); } catch (e) { const error = e instanceof Error ? e.message : e; console.error(Date.now(), 'Error[flip-card]', error); socket.emit('flip-error', error); } }); socket.on('redraw', ({ gameID, cardIndex }: ClientUpdate) => { try { //console.log(Date.now(), 'Redraw', { gameID, cardIndex }); const gameUpdate = gameStore.redraw(gameID, cardIndex); broadcast('game-update', gameUpdate); } catch (e) { const error = e instanceof Error ? e.message : e; console.error(Date.now(), 'Error[redraw]', error); socket.emit('redraw-error', error); } }); socket.on('select', ({ gameID, cardIndex, cardID = '' }: ClientUpdate) => { try { //console.log(Date.now(), 'select', { gameID, cardIndex }); const gameUpdate = gameStore.select(gameID, cardIndex, cardID); broadcast('game-update', gameUpdate); } catch (e) { const error = e instanceof Error ? e.message : e; console.error(Date.now(), 'Error[select]', error); socket.emit('select-error', error); } }); socket.on('settings', ({ gameID, gameData }: { gameID: string; gameData: GameUpdate }) => { try { const gameUpdate = gameStore.updateSettings(gameID, gameData.settings); broadcast('game-update', gameUpdate); } catch (e) { const error = e instanceof Error ? e.message : e; console.error(Date.now(), 'Error[settings]', error); } }); socket.on('tilt', ({ cardIndex, tilt }: { cardIndex: number; tilt: Tilt }) => { try { const gameState = gameStore.tilt(socket.id, cardIndex, tilt); timedRelease('game-update', gameState, thirtyFPS); } catch (e) { const error = e instanceof Error ? e.message : e; console.error(Date.now(), 'Error[tilt]', error); } }); socket.on('disconnect', () => { try { const game = gameStore.playerExit(socket.id); if (game) { console.log( Date.now(), `Client disconnected: ${socket.id} from ${game.dmID}/${game.spectatorID}`, ); } } catch (e) { const error = e instanceof Error ? e.message : e; console.error(Date.now(), 'Error[disconnect]', error); } }); }); httpServer .once('error', (err) => { console.error(Date.now(), 'Server error:', err); process.exit(1); }) .listen(port, () => { console.log(Date.now(), `> Ready on http://${hostname}:${port}`); }); });