Files
Tarokka/components/TiltCard.tsx
2025-07-02 12:07:14 -04:00

139 lines
3.5 KiB
TypeScript

import { useEffect, useRef, useState } from 'react';
import { useAppContext } from '@/app/AppContext';
import throttle from '@/tools/throttle';
import { thirtyFPS } from '@/constants/time';
import type { Tilt } from '@/types';
const ZERO_ROTATION = 'rotateX(0deg) rotateY(0deg)';
const tiltSheen = (sheen: HTMLDivElement, tiltX: number, tiltY: number) => {
const rect = sheen.getBoundingClientRect();
const centerX = rect.width / 2;
const centerY = rect.height / 2;
const sheenX = centerX + (tiltY / -20) * centerX;
const sheenY = centerY + (tiltX / 20) * centerY;
sheen.style.opacity = '1';
sheen.style.backgroundImage = `
radial-gradient(
circle at
${sheenX}px ${sheenY}px,
#ffffff44,
#0000000f
)
`;
};
export default function TiltCard({
children,
cardIndex,
className = '',
}: {
children: React.ReactNode;
cardIndex: number;
className?: string;
}) {
const cardRef = useRef<HTMLDivElement>(null);
const sheenRef = useRef<HTMLDivElement>(null);
const [untilt, setUntilt] = useState(false);
const {
gameData,
settings: { tilt, remoteTilt },
setTilt,
tilt: localTilts,
} = useAppContext();
useEffect(() => {
const card = cardRef.current;
const sheen = sheenRef.current;
if (!card || !sheen) return;
if (tilt) {
const rotateX = localTilts[cardIndex]?.rotateX || 0;
const rotateY = localTilts[cardIndex]?.rotateY || 0;
const tilts = remoteTilt
? [...gameData.tilts[cardIndex], { rotateX, rotateY }]
: [{ rotateX, rotateY }];
const { totalX, totalY, count } = tilts
.filter(({ rotateX, rotateY }) => !!rotateX && !!rotateY)
.reduce(
({ totalX, totalY, count }, { rotateX, rotateY }) => ({
totalX: totalX + rotateX,
totalY: totalY + rotateY,
count: ++count,
}),
{ totalX: 0, totalY: 0, count: 0 },
);
if (count && (totalX || totalY)) {
setUntilt(false);
const x = totalX / count;
const y = totalY / count;
card.style.transform = `rotateX(${x}deg) rotateY(${y}deg)`;
tiltSheen(sheen, x, y);
} else {
setUntilt(true);
}
} else if (card.style.transform !== ZERO_ROTATION) {
setUntilt(true);
}
}, [tilt, localTilts, gameData]);
useEffect(() => {
const card = cardRef.current;
const sheen = sheenRef.current;
if (!card || !sheen || !untilt) return;
card.style.transform = ZERO_ROTATION;
sheen.style.opacity = '0';
}, [untilt]);
const handleMouseMove = throttle((e: React.MouseEvent) => {
const card = cardRef.current;
if (!card) return;
const rect = card.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
const centerX = rect.width / 2;
const centerY = rect.height / 2;
const rotateX = ((y - centerY) / centerY) * -20;
const rotateY = ((x - centerX) / centerX) * 20;
const newTilt: Tilt[] = [];
newTilt[cardIndex] = { rotateX, rotateY };
setTilt(newTilt);
}, thirtyFPS);
const handleMouseLeave = () => {
setTilt([]);
};
return (
<div
className={`group ${className}`}
onMouseMove={tilt ? handleMouseMove : undefined}
onMouseLeave={handleMouseLeave}
>
<div
ref={cardRef}
onAnimationEnd={() => setUntilt(false)}
className={`h-full w-full transition-transform ${untilt ? 'duration-500' : 'duration-0'}`}
>
{children}
<div
ref={sheenRef}
className="pointer-events-none absolute inset-0 rounded-lg bg-gradient-to-tr from-transparent via-white/20 to-transparent mix-blend-screen opacity-0 transition-opacity duration-500"
/>
</div>
</div>
);
}