Files
Tarokka/lib/GameStore.ts
2025-04-21 18:07:22 -04:00

173 lines
4.0 KiB
TypeScript

import Deck from '@/lib/TarokkaDeck';
import generateID from '@/tools/simpleID';
import parseMilliseconds from '@/tools/parseMilliseconds';
import { GameState, GameUpdate, Settings } from '@/types';
const deck = new Deck();
const SECOND = 1000;
const MINUTE = 60 * SECOND;
const HOUR = 60 * MINUTE;
const DAY = 24 * HOUR;
export default class GameStore {
private startTime: number;
private dms: Map<string, GameState>;
private spectators: Map<string, GameState>;
private players: Map<string, string>;
constructor() {
this.startTime = Date.now();
this.dms = new Map();
this.spectators = new Map();
this.players = new Map();
setInterval(() => this.log(), 15 * MINUTE);
setInterval(() => this.cleanUp(), HOUR);
}
createGameIDs() {
const dmID = generateID();
const spectatorID = generateID();
if (
this.dms.has(dmID) ||
this.dms.has(spectatorID) ||
this.spectators.has(dmID) ||
this.spectators.has(spectatorID)
) {
return this.createGameIDs();
}
return {
dmID,
spectatorID,
};
}
createGame(): GameState {
const { dmID, spectatorID } = this.createGameIDs();
const newGame: GameState = {
dmID,
spectatorID,
players: new Set(),
cards: deck.getHand(),
lastUpdated: Date.now(),
settings: {
positionBack: true,
positionFront: true,
prophecy: true,
notes: true,
cardStyle: 'color',
},
};
this.dms.set(dmID, newGame);
this.spectators.set(spectatorID, newGame);
return newGame;
}
joinGame(gameID: string, playerID: string): GameUpdate {
const game = this.getGame(gameID);
game.players.add(playerID);
game.lastUpdated = Date.now();
this.players.set(playerID, gameID);
return this.gameUpdate(game);
}
leaveGame(gameID: string, playerID: string): GameState {
const game = this.getGame(gameID);
game.players.delete(playerID);
game.lastUpdated = Date.now();
return game;
}
flipCard(gameID: string, cardIndex: number): GameUpdate {
const game = this.getGame(gameID);
const card = game.cards[cardIndex];
if (!card) throw new Error(`Card ${cardIndex} not found`);
card.flipped = !card.flipped;
game.lastUpdated = Date.now();
return this.gameUpdate(game);
}
updateSettings(gameID: string, settings: Settings) {
const game = this.getGame(gameID);
Object.assign(game.settings, settings);
return this.gameUpdate(game);
}
getGame(gameID: string): GameState {
const game = this.dms.get(gameID) || this.spectators.get(gameID);
if (!game) throw new Error(`Game ${gameID} not found`);
return game;
}
gameUpdate(game: GameState): GameUpdate {
const { dmID, spectatorID, cards, settings } = game;
return { dmID, spectatorID, cards, settings };
}
playerExit(playerID: string): GameState {
const gameID = this.players.get(playerID);
if (!gameID) throw new Error(`Player ${playerID} not found`);
this.players.delete(playerID);
return this.leaveGame(gameID, playerID);
}
log() {
const now = Date.now();
const uptime = now - this.startTime;
const { days, hours, minutes, seconds } = parseMilliseconds(uptime);
const dayLog = days ? ` ${days} ${days > 1 ? 'days' : 'day'}` : '';
const hourLog = hours ? ` ${hours} ${hours > 1 ? 'hours' : 'hour'}` : '';
const minuteLog = minutes ? ` ${minutes} ${minutes > 1 ? 'minutes' : 'minute'}` : '';
const uptimeLog = `Up${dayLog}${hourLog}${minuteLog} ${seconds} seconds`;
console.log('-'.repeat(uptimeLog.length));
console.log(uptimeLog);
console.log(`Games: ${this.dms.size}`);
console.log(`Players: ${this.players.size}`);
console.log('-'.repeat(uptimeLog.length));
}
cleanUp() {
const now = Date.now();
const expired = [...this.dms.values()].filter(({ lastUpdated }) => lastUpdated < now - DAY);
const unused = [...this.dms.values()].filter(
({ lastUpdated, players }) => players.size === 0 && lastUpdated < now - HOUR,
);
expired.forEach(this.deleteGame);
unused.forEach(this.deleteGame);
}
deleteGame(game: GameState): void {
console.log(Date.now(), 'DELETE', game);
this.dms.delete(game.dmID);
this.spectators.delete(game.spectatorID);
}
}