Files
Tarokka/lib/GameStore.ts
2025-05-08 18:17:55 -04:00

222 lines
5.4 KiB
TypeScript

import Deck from '@/lib/TarokkaDeck';
import generateID from '@/tools/simpleID';
import parseMilliseconds from '@/tools/parseMilliseconds';
import { HOUR, DAY } from '@/constants/time';
import { GameState, GameUpdate, Settings } from '@/types';
const deck = new Deck();
const tilMidnight = () => {
const now = new Date();
const midnight = new Date(now);
midnight.setHours(24, 0, 0, 0);
return midnight.getTime() - now.getTime();
};
const uptime = (startTime: number) => {
const now = Date.now();
const uptime = now - startTime;
const { days, hours, minutes, seconds } = parseMilliseconds(uptime);
const dayLog = days ? ` ${days} ${days > 1 ? 'days' : 'day'}` : '';
const hourLog = hours ? ` ${hours} ${hours > 1 ? 'hours' : 'hour'}` : '';
const minuteLog = minutes ? ` ${minutes} ${minutes > 1 ? 'minutes' : 'minute'}` : '';
const secondLog = seconds ? ` ${seconds} ${seconds > 1 ? 'seconds' : 'second'}` : '';
return `Up${dayLog}${hourLog}${minuteLog}${secondLog}`;
};
export default class GameStore {
private startTime: number;
private totalCreated: number;
private totalExpired: number;
private totalUnused: number;
private startUps: Set<string>; // homepage socket IDs
private dms: Map<string, GameState>; // DM socket ID -> game
private spectators: Map<string, GameState>; // spectator socket ID -> game
private players: Map<string, GameState>; // socket ID -> game
constructor() {
this.startTime = Date.now();
this.totalCreated = 0;
this.totalExpired = 0;
this.totalUnused = 0;
this.startUps = new Set();
this.dms = new Map();
this.spectators = new Map();
this.players = new Map();
setInterval(() => this.log(), HOUR);
setInterval(() => this.cleanUp(), HOUR);
setTimeout(() => this.wrapUp(), tilMidnight());
}
createGameIDs() {
const dmID = generateID();
const spectatorID = generateID();
if (
this.dms.has(dmID) ||
this.dms.has(spectatorID) ||
this.spectators.has(dmID) ||
this.spectators.has(spectatorID)
) {
return this.createGameIDs();
}
return {
dmID,
spectatorID,
};
}
createGame(startUpID: string): GameState {
const { dmID, spectatorID } = this.createGameIDs();
const newGame: GameState = {
dmID,
spectatorID,
players: new Set(),
cards: deck.getHand(),
lastUpdated: Date.now(),
settings: {
positionBack: true,
positionFront: true,
prophecy: true,
notes: true,
cardStyle: 'color',
},
};
this.totalCreated++;
this.startUps.add(startUpID);
this.dms.set(dmID, newGame);
this.spectators.set(spectatorID, newGame);
return newGame;
}
joinGame(gameID: string, playerID: string): GameUpdate {
const game = this.getGame(gameID);
game.players.add(playerID);
game.lastUpdated = Date.now();
this.players.set(playerID, game);
return this.gameUpdate(game);
}
leaveGame(game: GameState, playerID: string): GameState {
game.players.delete(playerID);
game.lastUpdated = Date.now();
return game;
}
flipCard(gameID: string, cardIndex: number): GameUpdate {
const game = this.getGame(gameID);
const card = game.cards[cardIndex];
if (!card) throw new Error(`Card ${cardIndex} not found`);
card.flipped = !card.flipped;
game.lastUpdated = Date.now();
return this.gameUpdate(game);
}
updateSettings(gameID: string, settings: Settings) {
const game = this.getGame(gameID);
Object.assign(game.settings, settings);
return this.gameUpdate(game);
}
getGame(gameID: string): GameState {
const game = this.dms.get(gameID) || this.spectators.get(gameID);
if (!game) throw new Error(`Game ${gameID} not found`);
return game;
}
gameUpdate(game: GameState): GameUpdate {
const { dmID, spectatorID, cards, settings } = game;
return { dmID, spectatorID, cards, settings };
}
playerExit(playerID: string): GameState | null {
if (this.startUps.has(playerID)) {
this.startUps.delete(playerID);
return null;
} else {
const game = this.players.get(playerID);
if (!game) throw new Error(`Player ${playerID} not found`);
this.players.delete(playerID);
return this.leaveGame(game, playerID);
}
}
log() {
const uptimeLog = uptime(this.startTime);
console.log('-'.repeat(uptimeLog.length));
console.log(uptimeLog);
console.log(`Games: ${this.dms.size}`);
console.log(`Players: ${this.players.size}`);
}
wrapUp() {
const uptimeLog = uptime(this.startTime);
console.log('='.repeat(uptimeLog.length));
console.log(uptimeLog);
console.log('Now:', Date.now());
console.log(`Created: ${this.totalCreated}`);
console.log(`Expired: ${this.totalExpired}`);
console.log(`Unused: ${this.totalUnused}`);
this.totalCreated = 0;
this.totalExpired = 0;
this.totalUnused = 0;
setTimeout(() => this.wrapUp(), tilMidnight());
}
cleanUp() {
const now = Date.now();
const expired = [...this.dms.values()].filter(({ lastUpdated }) => lastUpdated < now - DAY);
const unused = [...this.dms.values()].filter(
({ lastUpdated, players }) => players.size === 0 && lastUpdated < now - HOUR,
);
this.totalExpired += expired.length;
this.totalUnused += unused.length;
expired.forEach((game) => {
game.players.forEach((playerID) => this.players.delete(playerID));
this.deleteGame(game);
});
unused.forEach((game) => this.deleteGame(game));
}
deleteGame(game: GameState): void {
console.log(Date.now(), 'DELETE', game.dmID, game.spectatorID);
this.dms.delete(game.dmID);
this.spectators.delete(game.spectatorID);
}
}