Finite boards (#1)

This commit is contained in:
gavin
2018-07-15 02:54:26 +00:00
committed by Gitea
parent 68f83bfc4b
commit 0545c0a5d9
14 changed files with 497 additions and 356 deletions

105
src/cartographerPointyXY.js Normal file
View File

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import Cartographer from './cartographer.js';
import {rangeInclusive, sqrt2} from './utils.js';
import Square from './square.js';
import Point from './point.js';
export default class CartographerPointyXY extends Cartographer {
constructor(settings) {
super(settings);
[
'maxWidth',
'minWidth',
'horizontalDistance',
'verticalDistance',
'calculateHorizontalScale',
'calculateVerticalScale',
'tileToPixel',
'pixelToTile',
'boundingBox',
].map(method => this[method] = this[method].bind(this));
}
maxWidth() {
return this.minWidth() * sqrt2;
}
minWidth() {
return this.scale * 2;
}
horizontalDistance() {
return this.maxWidth() / 2;
}
verticalDistance() {
return this.maxWidth() / 2;
}
calculateHorizontalScale(pixels, tiles) {
return pixels / sqrt2 / tiles;
}
calculateVerticalScale(pixels, tiles) {
return pixels / sqrt2 / tiles;
}
tileToPixel(square) {
const x = square.getX();
const y = square.getY();
// (above/below axis) * (distance from axis) / (size)
let pixelX = (x < y ? -1 : 1) * (Math.abs(y - x) / sqrt2) * this.minWidth();
let pixelY = (-x < y ? 1 : -1) * (Math.abs(x + y) / sqrt2) * this.minWidth();
return new Point(pixelX + this.originX, this.originY - pixelY);
}
pixelToTile(point) {
const pixelX = point.getX() - this.originX;
const pixelY = this.originY - point.getY();
// (above/below axis) * (distance from axis) / (size)
const x = (-pixelX < pixelY ? 1 : -1) * (Math.abs(pixelX + pixelY) / sqrt2) / this.minWidth();
const y = (pixelX < pixelY ? 1 : -1) * (Math.abs(pixelY - pixelX) / sqrt2) / this.minWidth();
return new Square(x, y);
}
boundingBox(upperLeftPoint, upperRightPoint, lowerLeftPoint, lowerRightPoint) {
const upperLeftTile = this.pixelToTile(upperLeftPoint);
const lowerRightTile = this.pixelToTile(lowerRightPoint);
const upperRightTile = this.pixelToTile(upperRightPoint);
const lowerLeftTile = this.pixelToTile(lowerLeftPoint);
const columns = rangeInclusive(lowerLeftTile.getX(), upperRightTile.getX());
const upperLeftIntercept = upperLeftTile.getY() - upperLeftTile.getX();
const upperRightIntercept = upperLeftTile.getY() + upperLeftTile.getX();
const lowerLeftIntercept = lowerRightTile.getY() - lowerRightTile.getX();
const lowerRightIntercept = lowerRightTile.getY() + lowerRightTile.getX();
const aboutHalf = Math.floor(columns.length / 2);
const midway = columns.length % 2 ? columns[aboutHalf] :
(columns[aboutHalf - 1] + columns[aboutHalf]) / 2;
return columns.map(x => {
let top = x < midway ? upperLeftIntercept + x : upperRightIntercept - x;
let bottom = x < midway ? lowerRightIntercept - x : lowerLeftIntercept + x;
bottom = Math.min(bottom, top);
top = Math.max(bottom, top);
// push out by 1 on either end to account for interlocking tiles
const rows = rangeInclusive(bottom - 1, top + 1);
return rows.map(y => new Square(x, y));
});
}
}