make sure Hex stuff still works
This commit is contained in:
331
src/cartographerXYZ.js
Normal file
331
src/cartographerXYZ.js
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import Cartographer from './cartographer.js';
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import {sqrt3, extend} from './utils.js';
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import Hex from './hex.js';
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import Point from './point.js';
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export default class CartographerXYZ extends Cartographer {
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constructor(settings) {
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super(settings);
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[
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'maxWidth',
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'minWidth',
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'maxDistance',
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'minDistance',
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'getCellWidth',
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'getCellHeight',
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'getHorzDistance',
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'getVertDistance',
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'tileToPixel',
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'pixelToTile',
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'boundingBox',
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].map(method => this[method] = this[method].bind(this));
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this.pointyTop = settings.pointyTop;
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// in pixels
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this.originX = 0;
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this.originY = 0;
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// in pixels
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this.scale = 25;
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this.scaleMin = 10;
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this.scaleMax = 250;
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// in cells
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this.width = 0;
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this.height = 0;
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extend(this, settings);
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this.originX = parseInt(this.originX);
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this.originY = parseInt(this.originY);
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this.width = parseInt(this.width);
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this.height = parseInt(this.height);
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}
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maxWidth() {
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return this.scale * 2;
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}
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minWidth() {
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return this.maxWidth() * sqrt3;
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}
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maxDistance() {
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return this.maxWidth() * (3/4);
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}
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minDistance() {
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return this.minWidth();
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}
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getCellWidth() {return this.pointyTop ? this.minWidth() : this.maxWidth();}
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getCellHeight() {return this.pointyTop ? this.maxWidth() : this.minWidth();}
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getHorzDistance() {return this.pointyTop ? this.minDistance() : this.maxDistance();}
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getVertDistance() {return this.pointyTop ? this.maxDistance() : this.minDistance();}
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tileToPixel(hex) {
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let scale = this.scale;
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function minWidth(a, b) {
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return scale * sqrt3 * (a + (b / 2))
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};
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function maxWidth(a) {
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return scale * 3/2 * a
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};
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let pixelX = this.pointyTop ? minWidth(hex.getQ(), hex.getR()) : maxWidth(hex.getQ());
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let pixelY = this.pointyTop ? maxWidth(hex.getR()) : minWidth(hex.getR(), hex.getQ());
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pixelX += this.originX;
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pixelY += this.originY;
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return new Point(pixelX, pixelY);
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}
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pixelToTile(point) {
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let scale = this.scale;
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function radiusLong(a, b) {
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return ((a * (sqrt3 / 3)) - (b / 3)) / scale;
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};
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function radiusShort(a) {
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return (a * (2 / 3)) / scale;
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};
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let pixelX = point.getX() - this.originX;
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let pixelY = point.getY() - this.originY;
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let q = this.pointyTop ? radiusLong(pixelX, pixelY) : radiusShort(pixelX);
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let r = this.pointyTop ? radiusShort(pixelY) : radiusLong(pixelY, pixelX);
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return new Hex(q, r);
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}
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boundingBox(upperLeftPoint, lowerRightPoint) {
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let hexagons = [];
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let upperRightPoint = new Point(lowerRightPoint.getX(), upperLeftPoint.getY());
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// push out by a 1 axially to account for interlocking hexagons
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// possibly return hexagons not within bounds
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let upperLeftTile = this.pixelToTile(upperLeftPoint).moveAxial({q: 0, r: -1});
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let lowerRightTile = this.pixelToTile(lowerRightPoint).moveAxial({q: 0, r: 1});
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let upperRightTile = this.pixelToTile(upperRightPoint).moveAxial({q: 1, r: -1});
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let height = lowerRightTile.getR() - upperRightTile.getR();
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let width = upperRightTile.getQ() - upperLeftTile.getQ();
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if (this.pointyTop) {
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for (let row = 0; row <= height; row++) {
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hexagons[row] = [];
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let r = upperLeftTile.getR() + row;
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let qOffset = upperLeftTile.getQ() - Math.floor(row / 2);
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for (let q = qOffset; q <= qOffset + width; q++) {
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hexagons[row].push(new Hex(q, r));
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}
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}
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}
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else {
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for (let col = 0; col <= width; col++) {
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hexagons[col] = [];
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let q = upperLeftTile.getQ() + col;
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let rOffset = upperLeftTile.getR() - Math.floor(col / 2);
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for (let r = rOffset; r <= rOffset + height; r++) {
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hexagons[col].push(new Hex(q, r));
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}
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}
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}
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return hexagons;
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}
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}
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// function getCoordinates(canvasX, canvasY) {
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// var hexWidth = sqrt3 * scale;
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// var graphY = Math.round((originY + (scale/2) - canvasY) / (1.5*scale));
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// var mapY = height ? graphY % height : graphY;
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// mapY = mapY < 0 ? mapY + height : mapY;
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// var graphX = Math.round(((canvasX - originX) / hexWidth) - (graphY/2));
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// var mapX = width ? graphX % width : graphX;
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// mapX = mapX < 0 ? (width + mapX) : mapX;
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// var mapZ = -(mapX + mapY);
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//
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// return {x:mapX, y:mapY, z:mapZ}
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// }
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//
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// var ExWhyZee = {
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// boundingBox: function(upperLeftPoint, lowerRightPoint, contained) {
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// var hexagons = [];
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// var upperRightPoint = Point(lowerRightPoint.getX(), upperLeftPoint.getY());
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//
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// // push out by a 1 axially to account for interlocking hexagons
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// // possibly return hexagons not within bounds
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// var upperLeftHex = this.pixelToHex(upperLeftPoint).moveAxial({q: 0, r: -1});
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// var lowerRightHex = this.pixelToHex(lowerRightPoint).moveAxial({q: 0, r: 1});
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// var upperRightHex = this.pixelToHex(upperRightPoint).moveAxial({q: 1, r: -1});
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//
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// var height = lowerRightHex.getR() - upperLeftHex.getR();
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// var width = upperRightHex.getQ() - upperLeftHex.getQ();
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//
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// for (var row = 0; row <= height; row++) {
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// hexagons[row] = [];
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// var r = upperLeftHex.getR() + row;
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// var qOffset = upperLeftHex.getQ() - Math.floor(row / 2);
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//
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// for (var q = qOffset; q <= qOffset + width; q++) {
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// hexagons[row].push(Hex(q, r));
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// }
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// }
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//
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// return hexagons;
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// },
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//
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// cellDistance: function(hex1, hex2) {
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// return Math.max(
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// Math.abs(hex1.getX() - hex2.getX()),
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// Math.abs(hex1.getY() - hex2.getY()),
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// Math.abs(hex1.getZ() - hex2.getZ())
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// );
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// },
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//
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// setNeighbors: function(distance) {
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// if (!neighbors[distance - 1]) {
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// var length = 6 * distance;
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// for (var i=0; i<distance; i++) {
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// // each of the six directions
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// neighbors[(0 * distance) + i] = Hex( distance, (i - distance), -i);
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// neighbors[(2 * distance) + i] = Hex((distance - i), i, -i);
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// neighbors[(3 * distance) + i] = Hex( -i, distance, (i - distance));
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// neighbors[(4 * distance) + i] = Hex( -distance, (distance - i), i);
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// neighbors[(5 * distance) + i] = Hex((i - distance), -i, distance);
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// neighbors[(6 * distance) + i] = Hex( i, -distance, (distance - i));
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// }
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// }
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// },
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//
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// getNeighborRing: function(hex, distance) {
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// if (!neighbors[distance]) {
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// ExWhyZee.setNeighbors(distance);
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// }
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//
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// return _.map(neighbors[distance], function(neighbor) {
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// return Hex(hex.getQ() + neighbor.getQ(), hex.getR() + neighbor.getR());
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// });
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// },
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//
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// getNeighbors: function getNeighbors(hex, distance) {
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// if (distance) {
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// return ExWhyZee.getNeighborRing().concat(getNeighbors(hex, distance - 1));
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// }
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// },
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//
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//// getNeighbors: function(x,y, distance) {
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//// var neighbors = [];
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////
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//// for (var curX=x-distance; curX<=x+distance; curX++) {
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//// for (var curY=y-distance; curY<=y+distance; curY++) {
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////
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//// if (cellDistance(x,y, curX,curY) <= distance) {
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//// if ((curX !== x) || (curY !== y)) {
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//// var tempX = curX < 0 ? curX + map.width : curX;
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//// tempX = tempX >= map.width ? tempX - map.width : tempX;
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//// var tempY = curY < 0 ? curY + map.height : curY;
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//// tempY = tempY >= map.height ? tempY - map.height : tempY;
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////
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//// neighbors.push({'x':tempX, 'y':tempY, 'z':-(tempX+tempY)});
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//// }
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//// }
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//// }
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//// }
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////
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//// return neighbors;
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//// },
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//
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// hexToPixel: function(hex) {
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// var minWidth = function(a, b) {
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// return scale * sqrt3 * (a + (b / 2))
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// };
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//
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// var maxWidth = function(a) {
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// return scale * 3/2 * a
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// };
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//
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// var pixelX = pointyTop ? minWidth(hex.getQ(), hex.getR()) : maxWidth(hex.getQ());
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// var pixelY = pointyTop ? maxWidth(hex.getR()) : minWidth(hex.getR(), hex.getQ());
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//
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// pixelX += originX;
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// pixelY += originY;
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//
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// return Point(pixelX, pixelY);
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// },
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//
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// pixelToHex: function(point) {
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// var radiusLong = function(a, b) {
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// return ((a * (sqrt3 / 3)) - (b / 3)) / scale;
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// };
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//
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// var radiusShort = function(a) {
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// return (a * (2 / 3)) / scale;
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// };
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//
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// var pixelX = point.getX() - originX;
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// var pixelY = point.getY() - originY;
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//
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// var q = pointyTop ? radiusLong(pixelX, pixelY) : radiusShort(pixelX);
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// var r = pointyTop ? radiusShort(pixelY) : radiusLong(pixelY, pixelX);
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//
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// return Hex(q, r);
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// },
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//
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// move: function(event) {
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// if (event.deltaX) {
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//
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// originX = Math.floor((originX*1000) + (event.deltaX*1000)) / 1000;
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// }
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//
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// if (event.deltaY) {
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//
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// originY = Math.floor((originY*1000) + (event.deltaY*1000)) / 1000;
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// }
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// },
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//
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// zoom: function(event) {
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// var scaleOrig = scale;
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//
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// var scaleTemp = parseInt((scaleOrig + (event.deltaY / 10)) * 1000) / 1000;
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//
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// // make sure 'scale' doesn't get too small nor too big
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// if (scaleTemp < scaleMin)
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// scaleTemp = scaleMin;
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// else if (scaleTemp > scaleMax)
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// scaleTemp = scaleMax;
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//
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// if (scaleOrig != scaleTemp) {
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//
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// scale = scaleTemp;
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//
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// // zoom to the current mouse location
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// this.move({
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// deltaX: (((event.offsetX - originX) / scaleOrig) * (scaleOrig - scaleTemp)),
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// deltaY: (((event.offsetY - originY) / scaleOrig) * (scaleOrig - scaleTemp))
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// });
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// }
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// }
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// };
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//
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// return ExWhyZee;
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//};
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