tessellating flat top squares properly

This commit is contained in:
Gavin McDonald
2016-02-22 20:56:02 -05:00
parent d24e14af32
commit 42e0d7c8d2
4 changed files with 51 additions and 28 deletions

View File

@@ -122,9 +122,10 @@ export default class ExWhyZee {
let lowerRightHex = this.pixelToHex(lowerRightPoint).moveAxial({q: 0, r: 1});
let upperRightHex = this.pixelToHex(upperRightPoint).moveAxial({q: 1, r: -1});
let height = lowerRightHex.getR() - upperLeftHex.getR();
let height = lowerRightHex.getR() - upperRightHex.getR();
let width = upperRightHex.getQ() - upperLeftHex.getQ();
if (this.pointyTop) {
for (let row = 0; row <= height; row++) {
hexagons[row] = [];
let r = upperLeftHex.getR() + row;
@@ -134,6 +135,18 @@ export default class ExWhyZee {
hexagons[row].push(new Hex(q, r));
}
}
}
else {
for (let col = 0; col <= width; col++) {
hexagons[col] = [];
let q = upperLeftHex.getQ() + col;
let rOffset = upperLeftHex.getR() - Math.floor(col / 2);
for (let r = rOffset; r <= rOffset + height; r++) {
hexagons[col].push(new Hex(q, r));
}
}
}
return hexagons;
}

View File

@@ -9,14 +9,14 @@ function computeY(x, z) {
// round off coords
// throw out whichever one changed the most
// re-establish "x + y + z = 0"
function roundOff(x, y, z) {
let rX = Math.round(x);
let rY = Math.round(y);
let rZ = Math.round(z);
function roundOff(hex) {
let rX = Math.round(hex.x);
let rY = Math.round(hex.y);
let rZ = Math.round(hex.z);
let xDiff = Math.abs(rX - x);
let yDiff = Math.abs(rY - y);
let zDiff = Math.abs(rZ - z);
let xDiff = Math.abs(rX - hex.x);
let yDiff = Math.abs(rY - hex.y);
let zDiff = Math.abs(rZ - hex.z);
if ((xDiff > yDiff) && (xDiff > zDiff)) {
rX = -rY-rZ;
@@ -28,11 +28,11 @@ function roundOff(x, y, z) {
rZ = -rX-rY;
}
x = rX === -0 ? 0 : rX;
y = rY === -0 ? 0 : rY;
z = rZ === -0 ? 0 : rZ;
hex.x = rX === -0 ? 0 : rX;
hex.y = rY === -0 ? 0 : rY;
hex.z = rZ === -0 ? 0 : rZ;
return {x, y, z};
return hex;
}
export default class Hex extends Point {
@@ -51,7 +51,7 @@ export default class Hex extends Point {
this.z = arguments[2];
}
roundOff(this.x, this.y, this.z);
roundOff(this);
}
getX() {return this.x;}

View File

@@ -42,6 +42,7 @@ class Demo {
blue: utils.random(255),
alpha: utils.random(25,75)/100
}));
console.log(this.map[this.map.length - 1]);
}
draw(context) {

View File

@@ -34,6 +34,7 @@ export default class Tessellate {
click: this.click
});
this.map = [];
this.xyz = new ExWhyZee({
pointyTop: true,
originX: this.sketch.getContext().canvas.width / 2,
@@ -41,6 +42,7 @@ export default class Tessellate {
});
this.circle = new DrawCircle();
this.hexagon = new DrawHexagon();
}
click(event) {
@@ -61,15 +63,22 @@ export default class Tessellate {
let hex = hexagons[r][c];
let hexPoint = this.xyz.hexToPixel(hex);
this.circle.outline(context, new Cell({
if (!this.map[hex.getX()]) this.map[hex.getX()] = [];
if (!this.map[hex.getX()][hex.getY()]) {
this.map[hex.getX()][hex.getY()] = new Cell({
x: hexPoint.getX(),
y: hexPoint.getY(),
pointyTop: true,
red: utils.random(255),
green: utils.random(255),
blue: utils.random(255),
alpha: utils.random(25, 75) / 100,
scale: scale * 0.8
}));
scale: scale * utils.random(5,9)/10
});
}
this.hexagon.filled(context, this.map[hex.getX()][hex.getY()]);
// let cell = map.getXY(hex.getX(), hex.getY());
//