Drawing Mines (#13)
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@@ -1,15 +1,9 @@
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import {FLAT, POINTY} from './consts.js';
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import {range, toFixed} from './utils.js';
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const DEFAULTS = {
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flagScale: 0.5,
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pipScale: 0.15,
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pipDistance: 0.4,
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};
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export default class DrawHexagon {
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constructor(settings) {
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this.settings = Object.assign({}, DEFAULTS, settings);
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this.settings = Object.assign({}, settings);
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this.flatTopCornerX = [];
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this.flatTopCornerY = [];
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@@ -35,38 +29,6 @@ export default class DrawHexagon {
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this.pointyTopCornerY[cur] = y;
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}
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});
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this.hexPips = {};
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this.hexPips[FLAT] = [];
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this.hexPips[POINTY] = [];
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const flatPipVerticesX = [0].concat(this.flatTopCornerX);
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const flatPipVerticesY = [0].concat(this.flatTopCornerY);
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const getFlatVertex = n => [flatPipVerticesX[n], flatPipVerticesY[n]];
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// start with 0,0 as center
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this.hexPips[FLAT][1] = [0].map(getFlatVertex);
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this.hexPips[FLAT][2] = [1, 4].map(getFlatVertex);
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this.hexPips[FLAT][3] = [1, 3, 5].map(getFlatVertex);
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this.hexPips[FLAT][4] = [0, 2, 4, 6].map(getFlatVertex);
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this.hexPips[FLAT][5] = [0, 2, 3, 5, 6].map(getFlatVertex);
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this.hexPips[FLAT][6] = [1, 2, 3, 4, 5, 6].map(getFlatVertex);
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this.hexPips[FLAT][7] = [0, 1, 2, 3, 4, 5, 6].map(getFlatVertex);
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const pointyPipVerticesX = [0].concat(this.pointyTopCornerX);
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const pointyPipVerticesY = [0].concat(this.pointyTopCornerY);
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const getPointyVertex = n => [pointyPipVerticesX[n], pointyPipVerticesY[n]];
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// start with 0,0 as center
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this.hexPips[POINTY][1] = [0].map(getPointyVertex);
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this.hexPips[POINTY][2] = [2, 5].map(getPointyVertex);
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this.hexPips[POINTY][3] = [1, 3, 5].map(getPointyVertex);
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this.hexPips[POINTY][4] = [0, 2, 4, 6].map(getPointyVertex);
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this.hexPips[POINTY][5] = [0, 1, 3, 4, 6].map(getPointyVertex);
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this.hexPips[POINTY][6] = [1, 2, 3, 4, 5, 6].map(getPointyVertex);
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this.hexPips[POINTY][7] = [0, 1, 2, 3, 4, 5, 6].map(getPointyVertex);
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}
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outline(context, scale, x, y, cell) {
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@@ -104,42 +66,5 @@ export default class DrawHexagon {
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context.fillStyle = cell.getColor();
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context.fill();
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}
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pip(context, scale, cellX, cellY, vertexX, vertexY, pipRadius, pipDistance) {
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const x = cellX + (pipDistance * vertexX);
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const y = cellY + (pipDistance * vertexY);
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context.moveTo(x, y);
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context.arc(x, y, pipRadius, 0, Math.PI*2, true);
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}
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pips(context, scale, x, y, cell) {
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const {orientation, pips} = cell;
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if (this.hexPips[orientation] && this.hexPips[orientation][pips]) {
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const pipRadius = scale * this.settings.pipScale;
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const pipDistance = scale * this.settings.pipDistance;
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context.beginPath();
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this.hexPips[orientation][pips]
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.forEach(([hexPipX, hexPipY]) => this.pip(context, scale, x,y, hexPipX, hexPipY, pipRadius, pipDistance));
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context.closePath();
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context.fillStyle = 'rgb(0,0,0)';
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context.fill();
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}
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}
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flag (context, scale, x, y) {
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context.beginPath();
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context.moveTo(x, y);
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context.arc(x, y, scale * this.settings.flagScale, 0, Math.PI*2, true);
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context.closePath();
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context.fillStyle = 'rgb(255,0,0)';
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context.fill();
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}
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}
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