Gavin McDonald
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bf30d0d303
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pointy top squares
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2018-06-24 21:58:28 -04:00 |
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Gavin McDonald
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3830419b72
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make sure Hex stuff still works
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2018-06-24 14:58:31 -04:00 |
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Gavin McDonald
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bf37910877
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rendering a board of squares
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2018-06-24 13:59:12 -04:00 |
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Gavin McDonald
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26c6813d95
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upgraded tooling
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2018-06-24 00:29:16 -04:00 |
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Gavin McDonald
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839971a8c0
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report location of hex coordinate on tap
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2016-03-05 20:48:18 -05:00 |
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Gavin McDonald
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7bb085557e
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'moves' are not 'taps'
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2016-02-26 16:47:57 -05:00 |
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Gavin McDonald
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0e8d9019b5
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added draw delay so it doesn't make my cpu scream
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2016-02-24 22:06:56 -05:00 |
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Gavin McDonald
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e78cedda18
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click and drag panning
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2016-02-24 17:38:51 -05:00 |
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Gavin McDonald
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4e06b756d8
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implemented zooming
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2016-02-24 15:32:03 -05:00 |
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Gavin McDonald
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42e0d7c8d2
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tessellating flat top squares properly
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2016-02-22 20:56:02 -05:00 |
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Gavin McDonald
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d24e14af32
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added tessellated map
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2016-02-20 20:23:01 -05:00 |
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Gavin McDonald
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a2479f2d2f
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improving module structure and naming
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2016-02-19 14:28:15 -05:00 |
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Gavin McDonald
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42ca0b6e4b
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more explicit names for draw<Shape>
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2016-02-19 13:06:50 -05:00 |
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Gavin McDonald
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63af7b6db8
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moving Tessellate towards more of a library structure
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2016-02-19 12:46:31 -05:00 |
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Gavin McDonald
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ccd9cdb111
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using 'cell' to describe shapes instead of raw object
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2016-02-19 09:51:08 -05:00 |
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Gavin McDonald
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c3e5995bf1
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set viewport to speed up mobile taps, hex and square both handle 'pointy top' versions
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2016-02-18 10:45:48 -05:00 |
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Gavin McDonald
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f7cb7c094a
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drawing shapes on a canvas when the user clicks
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2016-02-17 10:32:14 -05:00 |
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