Files
Tessellate/src/cartographerXY.js
2018-07-05 21:37:56 -04:00

133 lines
3.9 KiB
JavaScript

import Cartographer from './cartographer.js';
import {rangeInclusive, sqrt2} from './utils.js';
import Square from './square.js';
import Point from './point.js';
export default class CartographerXY extends Cartographer {
constructor(settings) {
super(settings);
[
'maxWidth',
'minWidth',
'maxDistance',
'minDistance',
'getCellWidth',
'getCellHeight',
'getHorzDistance',
'getVertDistance',
'tileToPixel',
'pixelToTile',
'boundingBox',
].map(method => this[method] = this[method].bind(this));
}
maxWidth() {
return this.minWidth() * sqrt2;
}
minWidth() {
return this.scale * 2;
}
maxDistance() {
return this.maxWidth();
}
minDistance() {
return this.minWidth();
}
getCellWidth() {return this.pointyTop ? this.maxWidth() : this.minWidth();}
getCellHeight() {return this.pointyTop ? this.maxWidth() : this.minWidth();}
getHorzDistance() {return this.pointyTop ? this.maxDistance() : this.minDistance();}
getVertDistance() {return this.pointyTop ? this.maxDistance() : this.minDistance();}
tileToPixel(square) {
const scale = this.scale;
// (above/below axis) * (distance from axis) / (size)
const pointyDistanceX = (x, y) => (x < y ? -1 : 1) * (Math.abs(y - x) / sqrt2) * this.minWidth();
const pointyDistanceY = (x, y) => (-x < y ? 1 : -1) * (Math.abs(x + y) / sqrt2) * this.minWidth();
const flatDistance = a => this.minWidth() * a;
const x = square.getX();
const y = square.getY();
let pixelX = this.pointyTop ? pointyDistanceX(x, y) : flatDistance(x);
let pixelY = this.pointyTop ? pointyDistanceY(x, y) : flatDistance(y);
pixelX += this.originX;
pixelY = this.originY - pixelY;;
return new Point(pixelX, pixelY);
}
pixelToTile(point) {
let scale = this.scale;
// (above/below axis) * (distance from axis) / (size)
const pointyDistanceX = (x, y) => (-x < y ? 1 : -1) * (Math.abs(x + y) / sqrt2) / this.minWidth();
const pointyDistanceY = (x, y) => (x < y ? 1 : -1) * (Math.abs(y - x) / sqrt2) / this.minWidth();
const flatDistance = a => a / this.minWidth();
let pixelX = point.getX() - this.originX;
let pixelY = this.originY - point.getY();
let x = this.pointyTop ? pointyDistanceX(pixelX, pixelY) : flatDistance(pixelX);
let y = this.pointyTop ? pointyDistanceY(pixelX, pixelY) : flatDistance(pixelY);
return new Square(x, y);
}
boundingBox(upperLeftPoint, upperRightPoint, lowerLeftPoint, lowerRightPoint) {
const upperLeftTile = this.pixelToTile(upperLeftPoint);
const lowerRightTile = this.pixelToTile(lowerRightPoint);
const upperRightTile = this.pixelToTile(upperRightPoint);
if (this.pointyTop) {
const lowerLeftTile = this.pixelToTile(lowerLeftPoint);
const columns = rangeInclusive(lowerLeftTile.getX(), upperRightTile.getX());
const upperLeftIntercept = upperLeftTile.getY() - upperLeftTile.getX();
const upperRightIntercept = upperLeftTile.getY() + upperLeftTile.getX();
const lowerLeftIntercept = lowerRightTile.getY() - lowerRightTile.getX();
const lowerRightIntercept = lowerRightTile.getY() + lowerRightTile.getX();
const aboutHalf = Math.floor(columns.length / 2);
const midway = columns.length % 2 ? columns[aboutHalf] :
(columns[aboutHalf - 1] + columns[aboutHalf]) / 2;
return columns.map(x => {
let top = x < midway ? upperLeftIntercept + x : upperRightIntercept - x;
let bottom = x < midway ? lowerRightIntercept - x : lowerLeftIntercept + x;
bottom = Math.min(bottom, top);
top = Math.max(bottom, top);
// push out by 1 on either end to account for interlocking tiles
const rows = rangeInclusive(bottom - 1, top + 1);
return rows.map(y => new Square(x, y));
});
}
else {
const columns = rangeInclusive(upperLeftTile.getX(), upperRightTile.getX());
const rows = rangeInclusive(lowerRightTile.getY(), upperLeftTile.getY());
return columns.map(x => rows.map(y => new Square(x, y)));
}
}
}