the landing page opens a socket, disconnecting should not throw a 'not found' error
This commit is contained in:
@@ -34,6 +34,7 @@ export default class GameStore {
|
|||||||
private totalExpired: number;
|
private totalExpired: number;
|
||||||
private totalUnused: number;
|
private totalUnused: number;
|
||||||
|
|
||||||
|
private startUps: Set<string>;
|
||||||
private dms: Map<string, GameState>;
|
private dms: Map<string, GameState>;
|
||||||
private spectators: Map<string, GameState>;
|
private spectators: Map<string, GameState>;
|
||||||
private players: Map<string, string>;
|
private players: Map<string, string>;
|
||||||
@@ -44,6 +45,7 @@ export default class GameStore {
|
|||||||
this.totalExpired = 0;
|
this.totalExpired = 0;
|
||||||
this.totalUnused = 0;
|
this.totalUnused = 0;
|
||||||
|
|
||||||
|
this.startUps = new Set();
|
||||||
this.dms = new Map();
|
this.dms = new Map();
|
||||||
this.spectators = new Map();
|
this.spectators = new Map();
|
||||||
this.players = new Map();
|
this.players = new Map();
|
||||||
@@ -73,7 +75,7 @@ export default class GameStore {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
createGame(): GameState {
|
createGame(startUpID: string): GameState {
|
||||||
const { dmID, spectatorID } = this.createGameIDs();
|
const { dmID, spectatorID } = this.createGameIDs();
|
||||||
|
|
||||||
const newGame: GameState = {
|
const newGame: GameState = {
|
||||||
@@ -92,6 +94,7 @@ export default class GameStore {
|
|||||||
};
|
};
|
||||||
|
|
||||||
this.totalCreated++;
|
this.totalCreated++;
|
||||||
|
this.startUps.add(startUpID);
|
||||||
this.dms.set(dmID, newGame);
|
this.dms.set(dmID, newGame);
|
||||||
this.spectators.set(spectatorID, newGame);
|
this.spectators.set(spectatorID, newGame);
|
||||||
|
|
||||||
@@ -151,13 +154,19 @@ export default class GameStore {
|
|||||||
return { dmID, spectatorID, cards, settings };
|
return { dmID, spectatorID, cards, settings };
|
||||||
}
|
}
|
||||||
|
|
||||||
playerExit(playerID: string): GameState {
|
playerExit(playerID: string): GameState | null {
|
||||||
const gameID = this.players.get(playerID);
|
if (this.startUps.has(playerID)) {
|
||||||
|
this.startUps.delete(playerID);
|
||||||
|
|
||||||
if (!gameID) throw new Error(`Player ${playerID} not found`);
|
return null;
|
||||||
|
} else {
|
||||||
|
const gameID = this.players.get(playerID);
|
||||||
|
|
||||||
this.players.delete(playerID);
|
if (!gameID) throw new Error(`Player ${playerID} not found`);
|
||||||
return this.leaveGame(gameID, playerID);
|
|
||||||
|
this.players.delete(playerID);
|
||||||
|
return this.leaveGame(gameID, playerID);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
log() {
|
log() {
|
||||||
|
|||||||
19
server.ts
19
server.ts
@@ -29,7 +29,7 @@ app.prepare().then(() => {
|
|||||||
console.log(Date.now(), `Client connected: ${socket.id}`);
|
console.log(Date.now(), `Client connected: ${socket.id}`);
|
||||||
|
|
||||||
socket.on('start', () => {
|
socket.on('start', () => {
|
||||||
const gameUpdate = gameStore.createGame();
|
const gameUpdate = gameStore.createGame(socket.id);
|
||||||
|
|
||||||
console.log(Date.now(), `Socket ${socket.id} started game ${gameUpdate.dmID}`);
|
console.log(Date.now(), `Socket ${socket.id} started game ${gameUpdate.dmID}`);
|
||||||
|
|
||||||
@@ -44,10 +44,7 @@ app.prepare().then(() => {
|
|||||||
? socket.handshake.headers['x-forwarded-for'][0]
|
? socket.handshake.headers['x-forwarded-for'][0]
|
||||||
: socket.handshake.headers['x-forwarded-for']?.split(',')[0];
|
: socket.handshake.headers['x-forwarded-for']?.split(',')[0];
|
||||||
|
|
||||||
console.log(Date.now(), `Socket ${socket.id} joined game ${gameID}`);
|
console.log(Date.now(), `Socket ${socket.id}[${ipAddress}] joined game ${gameID}`);
|
||||||
console.log('x-forwarded-for', socket.handshake.headers['x-forwarded-for']);
|
|
||||||
console.log('client IP', ipAddress);
|
|
||||||
console.log('proxy IP', socket.handshake.address);
|
|
||||||
|
|
||||||
socket.join(gameID);
|
socket.join(gameID);
|
||||||
|
|
||||||
@@ -66,7 +63,7 @@ app.prepare().then(() => {
|
|||||||
|
|
||||||
socket.on('flip-card', ({ gameID, cardIndex }: ClientUpdate) => {
|
socket.on('flip-card', ({ gameID, cardIndex }: ClientUpdate) => {
|
||||||
try {
|
try {
|
||||||
console.log(Date.now(), 'Card flipped:', { gameID, cardIndex });
|
//console.log(Date.now(), 'Card flipped:', { gameID, cardIndex });
|
||||||
|
|
||||||
const gameUpdate = gameStore.flipCard(gameID, cardIndex);
|
const gameUpdate = gameStore.flipCard(gameID, cardIndex);
|
||||||
|
|
||||||
@@ -91,8 +88,14 @@ app.prepare().then(() => {
|
|||||||
|
|
||||||
socket.on('disconnect', () => {
|
socket.on('disconnect', () => {
|
||||||
try {
|
try {
|
||||||
const { dmID } = gameStore.playerExit(socket.id);
|
const game = gameStore.playerExit(socket.id);
|
||||||
console.log(Date.now(), `Client disconnected: ${socket.id} from ${dmID}`);
|
|
||||||
|
if (game) {
|
||||||
|
console.log(
|
||||||
|
Date.now(),
|
||||||
|
`Client disconnected: ${socket.id} from ${game.dmID}/${game.spectatorID}`,
|
||||||
|
);
|
||||||
|
}
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e instanceof Error ? e.message : e;
|
const error = e instanceof Error ? e.message : e;
|
||||||
console.error(Date.now(), 'Error[disconnect]', error);
|
console.error(Date.now(), 'Error[disconnect]', error);
|
||||||
|
|||||||
Reference in New Issue
Block a user