the landing page opens a socket, disconnecting should not throw a 'not found' error
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@@ -34,6 +34,7 @@ export default class GameStore {
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private totalExpired: number;
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private totalUnused: number;
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private startUps: Set<string>;
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private dms: Map<string, GameState>;
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private spectators: Map<string, GameState>;
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private players: Map<string, string>;
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@@ -44,6 +45,7 @@ export default class GameStore {
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this.totalExpired = 0;
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this.totalUnused = 0;
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this.startUps = new Set();
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this.dms = new Map();
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this.spectators = new Map();
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this.players = new Map();
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@@ -73,7 +75,7 @@ export default class GameStore {
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};
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}
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createGame(): GameState {
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createGame(startUpID: string): GameState {
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const { dmID, spectatorID } = this.createGameIDs();
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const newGame: GameState = {
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@@ -92,6 +94,7 @@ export default class GameStore {
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};
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this.totalCreated++;
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this.startUps.add(startUpID);
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this.dms.set(dmID, newGame);
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this.spectators.set(spectatorID, newGame);
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@@ -151,7 +154,12 @@ export default class GameStore {
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return { dmID, spectatorID, cards, settings };
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}
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playerExit(playerID: string): GameState {
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playerExit(playerID: string): GameState | null {
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if (this.startUps.has(playerID)) {
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this.startUps.delete(playerID);
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return null;
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} else {
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const gameID = this.players.get(playerID);
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if (!gameID) throw new Error(`Player ${playerID} not found`);
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@@ -159,6 +167,7 @@ export default class GameStore {
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this.players.delete(playerID);
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return this.leaveGame(gameID, playerID);
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}
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}
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log() {
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const uptimeLog = uptime(this.startTime);
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19
server.ts
19
server.ts
@@ -29,7 +29,7 @@ app.prepare().then(() => {
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console.log(Date.now(), `Client connected: ${socket.id}`);
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socket.on('start', () => {
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const gameUpdate = gameStore.createGame();
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const gameUpdate = gameStore.createGame(socket.id);
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console.log(Date.now(), `Socket ${socket.id} started game ${gameUpdate.dmID}`);
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@@ -44,10 +44,7 @@ app.prepare().then(() => {
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? socket.handshake.headers['x-forwarded-for'][0]
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: socket.handshake.headers['x-forwarded-for']?.split(',')[0];
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console.log(Date.now(), `Socket ${socket.id} joined game ${gameID}`);
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console.log('x-forwarded-for', socket.handshake.headers['x-forwarded-for']);
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console.log('client IP', ipAddress);
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console.log('proxy IP', socket.handshake.address);
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console.log(Date.now(), `Socket ${socket.id}[${ipAddress}] joined game ${gameID}`);
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socket.join(gameID);
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@@ -66,7 +63,7 @@ app.prepare().then(() => {
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socket.on('flip-card', ({ gameID, cardIndex }: ClientUpdate) => {
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try {
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console.log(Date.now(), 'Card flipped:', { gameID, cardIndex });
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//console.log(Date.now(), 'Card flipped:', { gameID, cardIndex });
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const gameUpdate = gameStore.flipCard(gameID, cardIndex);
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@@ -91,8 +88,14 @@ app.prepare().then(() => {
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socket.on('disconnect', () => {
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try {
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const { dmID } = gameStore.playerExit(socket.id);
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console.log(Date.now(), `Client disconnected: ${socket.id} from ${dmID}`);
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const game = gameStore.playerExit(socket.id);
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if (game) {
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console.log(
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Date.now(),
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`Client disconnected: ${socket.id} from ${game.dmID}/${game.spectatorID}`,
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);
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}
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} catch (e) {
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const error = e instanceof Error ? e.message : e;
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console.error(Date.now(), 'Error[disconnect]', error);
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