Files
Tarokka/hooks/useSocket.ts
gavin 59aa904c5a useSocket (#2)
Co-authored-by: Gavin McDonald <gavinmcdoh@gmail.com>
Reviewed-on: #2
2025-06-16 20:11:26 -04:00

76 lines
1.3 KiB
TypeScript

import { useEffect } from 'react';
import { socket } from '@/socket';
import type { GameUpdate } from '@/types';
interface UseSocketProps {
gameID: string;
setGameData: (gameUpdate: GameUpdate) => void;
setNoGame: (noGame: boolean) => void;
}
export default function useSocket({ gameID, setGameData, setNoGame }: UseSocketProps) {
useEffect(() => {
if (gameID) {
socket.emit('join', gameID);
socket.on('init', (data: GameUpdate) => {
setGameData(data);
});
socket.on('game-update', (data: GameUpdate) => {
setGameData(data);
});
socket.on('join-error', (error) => {
console.error('Error:', error);
setNoGame(true);
});
socket.on('flip-error', (error) => {
console.error('Error:', error);
});
}
return () => {
socket.removeAllListeners();
};
}, [gameID]);
const flipCard = (cardIndex: number) => {
socket.emit('flip-card', {
gameID,
cardIndex,
});
};
const redraw = (cardIndex: number) => {
socket.emit('redraw', {
gameID,
cardIndex,
});
};
const select = (cardIndex: number, cardID: string) => {
socket.emit('select', {
gameID,
cardIndex,
cardID,
});
};
const handleSettings = (gameData: GameUpdate) => {
socket.emit('settings', {
gameID,
gameData,
});
};
return {
flipCard,
redraw,
select,
handleSettings,
};
}