152 lines
3.9 KiB
TypeScript
152 lines
3.9 KiB
TypeScript
'use client';
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import { useEffect, useState } from 'react';
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import { useParams } from 'next/navigation';
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import { socket } from '@/socket';
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import { Eye } from 'lucide-react';
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import Card from '@/components/Card';
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import CopyButton from '@/components/CopyButton';
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import Notes from '@/components/Notes';
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import NotFound from '@/components/NotFound';
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import Settings from '@/components/Settings';
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import CardSelect from '@/components/CardSelect';
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import { cardMap, layout } from '@/constants/tarokka';
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import type { Deck, GameUpdate } from '@/types';
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export default function GamePage() {
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const { gameID: gameIDParam } = useParams();
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const [gameID, setGameID] = useState('');
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const [noGame, setNoGame] = useState(false);
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const [selectCard, setSelectCard] = useState(-1);
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const [gameData, setGameData] = useState<GameUpdate>({
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dmID: '',
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spectatorID: '',
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cards: [],
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settings: {
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positionBack: false,
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positionFront: false,
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prophecy: false,
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notes: false,
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cardStyle: 'color',
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},
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});
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const { dmID, cards, settings } = gameData;
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const isDM = !!dmID;
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const selectDeck: Deck | null = selectCard >= 0 ? cards[selectCard].deck : null;
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useEffect(() => {
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if (gameIDParam) {
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setGameID(Array.isArray(gameIDParam) ? gameIDParam[0] : gameIDParam);
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}
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}, [gameIDParam]);
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useEffect(() => {
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if (gameID) {
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socket.emit('join', gameID);
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socket.on('init', (data: GameUpdate) => {
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setGameData(data);
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});
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socket.on('game-update', (data: GameUpdate) => {
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setGameData(data);
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});
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socket.on('join-error', (error) => {
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console.error('Error:', error);
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setNoGame(true);
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});
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socket.on('flip-error', (error) => {
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console.error('Error:', error);
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});
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}
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return () => {
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socket.removeAllListeners();
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};
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}, [gameID]);
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const flipCard = (cardIndex: number) => {
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socket.emit('flip-card', {
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gameID,
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cardIndex,
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});
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};
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const redraw = (cardIndex: number) => {
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socket.emit('redraw', {
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gameID,
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cardIndex,
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});
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};
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const select = (cardIndex: number, cardID: string) => {
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setSelectCard(-1);
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socket.emit('select', {
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gameID,
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cardIndex,
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cardID,
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});
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};
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const handleSettings = (gameData: GameUpdate) => {
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socket.emit('settings', { gameID, gameData });
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};
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// map our five Tarokka cards to their proper locations in a 3x3 grid
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// common deck cards: left, top, and right
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// high deck cards: bottom and center
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const arrangeCards = (_cell: unknown, index: number) => cards[cardMap[index]];
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return noGame ? (
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<NotFound />
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) : cards ? (
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<main className="min-h-screen flex flex-col items-center justify-center gap-4 bg-[url('/img/table3.png')] bg-cover bg-center">
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{isDM && (
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<CopyButton
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copy={`${location.origin}/${gameData.spectatorID}`}
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tooltip={`Spectator link: ${location.origin}/${gameData.spectatorID}`}
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Icon={Eye}
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className={`fixed top-3 left-3 p-2 z-25 transition-all duration-250 text-yellow-400 hover:text-yellow-300 hover:drop-shadow-[0_0_3px_#ffd700] cursor-pointer`}
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size={24}
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/>
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)}
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{isDM && <Settings gameData={gameData} changeAction={handleSettings} />}
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<div className="grid grid-cols-3 grid-rows-3 gap-8 w-fit mx-auto">
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{Array.from({ length: 9 })
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.map(arrangeCards)
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.map((card, index) => (
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<div key={index} className="aspect-[2/3]}">
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{card && (
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<Card
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dm={isDM}
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card={card}
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position={layout[cardMap[index]]}
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settings={settings}
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flipAction={() => flipCard(cardMap[index])}
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redrawAction={() => redraw(cardMap[index])}
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selectAction={() => setSelectCard(cardMap[index])}
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/>
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)}
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</div>
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))}
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</div>
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<Notes gameData={gameData} show={cards.every(({ flipped }) => flipped)} />
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<CardSelect
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closeAction={() => setSelectCard(-1)}
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settings={settings}
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show={selectDeck}
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selectAction={(cardID) => select(selectCard, cardID)}
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/>
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</main>
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) : null;
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}
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