Files
Tarokka/server.ts
2025-07-04 14:18:38 -04:00

180 lines
5.0 KiB
TypeScript

import next from 'next';
import { createServer } from 'http';
import { Server as SocketIOServer, type Socket } from 'socket.io';
import GameStore from '@/lib/GameStore';
import { omit } from '@/tools';
import { thirtyFPS } from '@/constants/time';
import type { ClientUpdate, GameUpdate, Tilt } from '@/types';
const dev = process.env.NODE_ENV !== 'production';
const hostname = '0.0.0.0';
const port = 3000;
const app = next({ dev, hostname, port });
const handler = app.getRequestHandler();
const gameStore = new GameStore();
const timedReleases = {};
app.prepare().then(() => {
const httpServer = createServer(handler);
const io = new SocketIOServer(httpServer);
const broadcast = (event: string, gameUpdate: GameUpdate) => {
io.to(gameUpdate.dmID).emit(event, gameUpdate);
io.to(gameUpdate.spectatorID).emit(event, omit(gameUpdate, 'dmID'));
};
const timedRelease = (event: string, gameUpdate: GameUpdate, threshold: number) => {
const now = Date.now();
const lastEvent = timedReleases[event];
clearTimeout(lastEvent?.to);
if (lastEvent?.embargo >= now) {
const embargo = lastEvent.embargo - now;
const to = setTimeout(() => {
broadcast(event, gameUpdate);
}, embargo);
timedReleases[event] = { embargo, to };
} else {
broadcast(event, gameUpdate);
timedReleases[event] = { embargo: now + threshold };
}
};
io.on('connection', (socket: Socket) => {
//console.log(Date.now(), `Client connected: ${socket.id}`);
socket.on('start', () => {
const gameUpdate = gameStore.createGame(socket.id);
console.log(
Date.now(),
`Socket ${socket.id} started game ${gameUpdate.dmID}/${gameUpdate.spectatorID}`,
);
socket.emit('new-game', gameUpdate);
});
socket.on('join', (gameID) => {
try {
const gameUpdate = gameStore.joinGame(gameID, socket.id);
const ipAddress = Array.isArray(socket.handshake.headers['x-forwarded-for'])
? socket.handshake.headers['x-forwarded-for'][0]
: socket.handshake.headers['x-forwarded-for']?.split(',')[0];
console.log(Date.now(), `Socket ${socket.id}[${ipAddress}] joined game ${gameID}`);
socket.join(gameID);
if (gameID === gameUpdate.spectatorID) {
socket.emit('init', omit(gameUpdate, 'dmID'));
} else {
socket.emit('init', gameUpdate);
}
} catch (e) {
const error = e instanceof Error ? e.message : e;
console.error(Date.now(), 'Error[join]', error);
socket.emit('join-error', error);
}
});
socket.on('flip-card', ({ gameID, cardIndex }: ClientUpdate) => {
try {
//console.log(Date.now(), 'Card flipped:', { gameID, cardIndex });
const gameUpdate = gameStore.flipCard(gameID, cardIndex);
broadcast('game-update', gameUpdate);
} catch (e) {
const error = e instanceof Error ? e.message : e;
console.error(Date.now(), 'Error[flip-card]', error);
socket.emit('flip-error', error);
}
});
socket.on('redraw', ({ gameID, cardIndex }: ClientUpdate) => {
try {
//console.log(Date.now(), 'Redraw', { gameID, cardIndex });
const gameUpdate = gameStore.redraw(gameID, cardIndex);
broadcast('game-update', gameUpdate);
} catch (e) {
const error = e instanceof Error ? e.message : e;
console.error(Date.now(), 'Error[redraw]', error);
socket.emit('redraw-error', error);
}
});
socket.on('select', ({ gameID, cardIndex, cardID = '' }: ClientUpdate) => {
try {
//console.log(Date.now(), 'select', { gameID, cardIndex });
const gameUpdate = gameStore.select(gameID, cardIndex, cardID);
broadcast('game-update', gameUpdate);
} catch (e) {
const error = e instanceof Error ? e.message : e;
console.error(Date.now(), 'Error[select]', error);
socket.emit('select-error', error);
}
});
socket.on('settings', ({ gameID, gameData }: { gameID: string; gameData: GameUpdate }) => {
try {
const gameUpdate = gameStore.updateSettings(gameID, gameData.settings);
broadcast('game-update', gameUpdate);
} catch (e) {
const error = e instanceof Error ? e.message : e;
console.error(Date.now(), 'Error[settings]', error);
}
});
socket.on('tilt', ({ cardIndex, tilt }: { cardIndex: number; tilt: Tilt }) => {
try {
const gameState = gameStore.tilt(socket.id, cardIndex, tilt);
timedRelease('game-update', gameState, thirtyFPS);
} catch (e) {
const error = e instanceof Error ? e.message : e;
console.error(Date.now(), 'Error[tilt]', error);
}
});
socket.on('disconnect', () => {
try {
const game = gameStore.playerExit(socket.id);
if (game) {
console.log(
Date.now(),
`Client disconnected: ${socket.id} from ${game.dmID}/${game.spectatorID}`,
);
}
} catch (e) {
const error = e instanceof Error ? e.message : e;
console.error(Date.now(), 'Error[disconnect]', error);
}
});
});
httpServer
.once('error', (err) => {
console.error(Date.now(), 'Server error:', err);
process.exit(1);
})
.listen(port, () => {
console.log(Date.now(), `> Ready on http://${hostname}:${port}`);
});
});