Files
Tarokka/app/AppContext.tsx
2025-07-01 16:43:40 -04:00

91 lines
2.5 KiB
TypeScript

'use client';
import { createContext, useContext, useEffect, useState } from 'react';
import useSocket from '@/hooks/useSocket';
import { GAME_START, LOCAL_DEFAULTS } from '@/constants';
import type { Dispatch, ReactNode, SetStateAction } from 'react';
import type { GameUpdate, LocalSettings, Settings, Tilt } from '@/types';
const AppContext = createContext<AppContext | undefined>(undefined);
export interface AppContext {
gameData: GameUpdate;
isDM: boolean;
noGame: boolean;
selectCardIndex: number;
settings: Settings;
tilt: Tilt[];
emitFlip: (cardIndex: number) => void;
emitSettings: (gameData: GameUpdate) => void;
emitRedraw: (cardIndex: number) => void;
emitSelect: (cardID: string) => void;
setGameID: (gameID: string) => void;
setLocalSettings: Dispatch<SetStateAction<LocalSettings>>;
setSelectCardIndex: (cardIndex: number) => void;
setTilt: (tilt: Tilt[]) => void;
}
export function AppProvider({ children }: { children: ReactNode }) {
const [gameData, setGameData] = useState<GameUpdate>({ ...GAME_START });
const [localSettings, setLocalSettings] = useState<LocalSettings>(() => ({ ...LOCAL_DEFAULTS }));
const [gameID, setGameID] = useState('');
const [noGame, setNoGame] = useState(false);
const [selectCardIndex, setSelectCardIndex] = useState(-1);
const [tilt, setTilt] = useState<Tilt[]>([]);
const { emitFlip, emitRedraw, emitSelect, emitSettings, emitTilt } = useSocket({
gameID,
setGameData,
setNoGame,
});
useEffect(() => {
if (localSettings.remoteTilt) {
const cardIndex = tilt.findIndex((tilt) => !!tilt);
if (tilt[cardIndex]) {
emitTilt(cardIndex, tilt[cardIndex]);
} else {
// cardIndex does not matter
// all tilts for this user will be cleared
emitTilt(0, { rotateX: 0, rotateY: 0 });
}
}
}, [tilt, localSettings]);
const handleSelect = (cardID: string) => {
setSelectCardIndex(-1);
emitSelect(selectCardIndex, cardID);
};
const { dmID } = gameData;
const isDM = !!dmID;
const appInterface = {
gameData,
isDM,
noGame,
selectCardIndex,
settings: { ...gameData.settings, ...localSettings },
tilt,
emitFlip,
emitSettings,
emitRedraw,
emitSelect: handleSelect,
setGameID,
setLocalSettings,
setSelectCardIndex,
setTilt,
};
return <AppContext.Provider value={appInterface}>{children}</AppContext.Provider>;
}
export function useAppContext(): AppContext {
const context = useContext(AppContext);
if (!context) throw new Error('useAppContext must be used within AppProvider');
return context;
}